Archive for November 18th, 2008

18
Nov
08

New Xbox Experience & SSF2THDR

Street Fighter® Branded Destination Experience

Street Fighter® Branded Destination Experience

CAPCOM® PARTNERS WITH MICROSOFT® TO PROVIDE A BRANDED EXPERIENCE WITH SUPER STREET FIGHTER® II TURBO HD REMIX
Street Fighter® Branded Destination Experience to be featured in the New Xbox Experience!

SAN MATEO, CA — November 18, 2008 — Capcom®, a leading worldwide developer and publisher of video games, is proud to announce that the much anticipated Super Street Fighter® II Turbo HD Remix for Xbox LIVE® Arcade will be one of the first games to be featured in the New Xbox® Experience with a Branded Destination Experience.

Launching tomorrow, the Super Street Fighter II Turbo HD Remix destination experience will provide a central place for Xbox LIVE Arcade gamers to learn about new content, view the latest trailers, and access downloadable content, including picture packs, and both Basic and Premium Themes. The new Street Fighter® Premium Theme features extensive high-definition graphical layers that take over your Dashboard, presenting a fully dynamic and encompassing package for the ultimate social entertainment experience on Xbox LIVE.

“With 1080p high-definition art and graphics, and the ultimate user feature set, Super Street Fighter II Turbo HD Remix is the perfect game to compliment the New Xbox Experience,” said Christian Svensson, VP of Strategic Planning and Business Development at Capcom Entertainment Inc. “Capcom is dedicated to providing captivating content to the digital space and we’re proud to participate in this new era of Xbox LIVE.”

For more information on the New Xbox Experience, visit http://www.xbox.com/en-US/live/nxe

For more information on Super Street Fighter II Turbo HD Remix, visit: http://games.capcomdigital.com/streetfighterIIhdr

18
Nov
08

The science of Guitar Hero World Tour | La ciencia de Guitar Hero World Tour

‘From Game to Gig’: Clem Burke Drumming Project Announces Collaborative Research Initiative With Guitar Hero World Tour

Research project on the physiology of drumming to work with Guitar Hero World Tour drum kit controllers to promote benefit of actual instrument to all; World Tour drum kit controller gets scientific seal of approval

Wednesday 18th November/…Leading drum research initiative The Clem Burke Drumming Project has today announced a year-long collaborative research project which will examine the benefits of using Activision Publishing, Inc’s Guitar Hero World Tour’s drum kit controller.

The Clem Burke Drumming Project – a unique collaboration between Blondie drummer Clem Burke, Dr. Marcus Smith from the University of Chichester and Dr. Steve Draper from the University of Gloucestershire – is based on the pursuit of knowledge through the application of scientific principles to the various art forms of drumming. With 10 years of research behind it already, The Clem Burke Drumming Project is committed to the dissemination of information leading to increased enjoyment, health and well-being of all participants involved in drumming.

With two raised pads that represent the hi-hat and either the crash or ride cymbals, three pads which correspond to the snare and two toms and a bass-drum kick pedal, the Guitar Hero World Tour drum controller simulates an authentic drum kit.

When playing on the drum kit controller in the game on higher difficultly levels, the Clem Burke Drumming Project believes Guitar Hero World Tour will provide an opportunity to acquire the specific motor skills needed for drumming. The Clem Burke Drumming Project will investigate the transfer of skills and the physiological demands of game play compared to live drumming.

The Clem Burke Drumming Project recently launched its first wave of findings, revealing that gigging professional drummers had a heart rate profile similar to professional football players and expended a significant amount of energy (400-600 kcal per performance). Physiological tests included the measurement of heart rate, oxygen uptake and blood lactate in rehearsal tests and monitoring heart rate and blood lactate during live stage performances.

The Clem Burke Drumming Project team will conduct a series of physiological and neurological tests using the Guitar Hero World Tour drum kit controller, which will be permanently housed in the University of Gloucestershire’s newly-built dedicated drumming laboratory and at the University of Chichester.

One area of research will be to examine the neurological changes in Guitar Hero World Tour drummers, to examine how the brain’s grey and white matters evolve when playing. The Clem Burke Drumming Project will also investigate the health benefits of playing Guitar Hero World Tour, and through collaboration with Prof. Steve Williams and colleagues at the Centre for Neuroimaging Sciences (Kings College, London), also examine how using drums and the drum controller may help individuals with existing medical conditions (e.g. dyspraxia, stroke patients etc.).

“We’ve been extremely impressed by the Guitar Hero World Tour drum controller,” says Dr. Marcus Smith, Principal Lecturer in Exercise Physiology, University of Chichester. “The Clem Burke Drumming Project is all about promoting the benefits of drumming, and we’re convinced those that learn the basics of the instrument with Guitar Hero World Tour can use those skills when progressing to an actual full drum kit. No other gaming controller comes close to simulating the experience of drumming, and we’re confident the game will breed a new generation of real-life drummers. Anecdotally, we believe Guitar Hero World Tour is a perfect introduction to the instrument – and we can’t wait to examine this scientifically and unveil our findings throughout 2009.”

Dr. Steve Draper said: “This is the first facility of its kind in the world and we are extremely excited about the potential here. It is a unique collaboration between science and arts.”

Guitar Hero World Tour is now available for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, the Wii™ home video game system from Nintendo and the PlayStation®2 computer entertainment system. The game is rated “T” for Teen by the ESRB.

18
Nov
08

Pro vs. GI Joe

Pro vs. GI Joe and Activision Salute U.S. Service Members Abroad With Call of Duty(R): World at War Online Matches

SANTA MONICA, Calif., Nov 18, 2008 /PRNewswire-FirstCall via COMTEX News Network/ –

Troops stationed overseas will test their skills today in one of this year’s hottest new video games from Activision, Call of Duty(R): World at War. Pro vs. GI Joe, the USO, and the Cleveland Browns are teaming up with Activision Publishing, Inc. (Nasdaq: ATVI) for a series of online matches featuring the newest installment of the blockbuster Call of Duty(R) series against numerous troops stationed at Camp Virginia in Kuwait. Participating troops will also link-up via webcam and members of their families will be on-hand to share in the moment. For more information on today’s event, please visit http://www.provsgijoe.org.

Developed by Treyarch, Call of Duty: World at War is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore and is available now on Xbox 360(TM) and PLAYSTATION(R)3 computer entertainment system, the Windows(R) PC and the Nintendo(R) Wii(TM). Call of Duty: World at War is also available for the Nintendo DS(TM), developed by n-Space, the title is rated “T” (Teen) for Blood and Violence. For more information, please visit http://www.callofduty.com.

18
Nov
08

Xbox 360: New Xbox Experience – Video




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