Atomic Operations: Fat Princess’ Biggest Fan Contest

From/De: Atomic Operations Media, LLC

Atomic Operations Announces Fat Princess Biggest Fan Contest

We Are Looking for the BIGGEST Fat Princess Fan!

Seattle, WA – April 16, 2010 – Are you the King or Queen of Fat Princess? Have you ruled the rankings? Have you directed some award-winning Fat Princess machinima? Do you love cake more than the Princess herself? Are you the Fastest Feeder in the West?

If so, YOU could be the next AI character in the PS3 PSN version of Fat Princess. Show us that YOU are the Biggest Fan of Fat Princess, and we’ll name an AI character after you in the next FP Patch Release. You will forever be immortalized in the world of Fat Princess, and have bragging rights to everyone you know that a character with YOUR name is in the game.

Entries should be in the form of Photos or Video.

Photos and YouTube Links can be placed on the official Atomic Operations page Wall here:
Atomic Operations on Facebook

RULES:
1. All entries must be submitted by April 21, 2010
2. There will only be one winner.
3. Winner will be announced by April 23, 2010
4. Winner will be judged on effort, creativity and humor. Winner will be notified directly through their Facebook account and will be announced on the Atomic Operations website.
5. Content must be original, funny and be able to be viewed by a General Audience. Any crude or risque content will be immediately deleted.

Name of AI character will be first name, or nickname of winning contestant.
PSN ID’s will not be able to be used for winning character AI.

May the biggest Fat Princess Fan win!

2K Sports: Be the first to win a perfect game in MLB 2K10, win a $1 million | Sea el primero en ganar un juego perfecto en MLB 2K10, gane un $1 millón

From/De: 2K Sports

2K Sports to Award One Million Dollars to First Person to Throw a Perfect Game in Major League Baseball(R) 2K10
2K Sports puts their money where their mouth is with unprecedented skill-based competition

New York, NY – January 28, 2010 – 2K Sports announced today that they will give away an unprecedented cash prize in the amount of $1,000,000 to the first person who throws a verified perfect game in Major League Baseball® 2K10, the next iteration of the popular Major League Baseball® 2K series, prior to May 2, 2010. The special contest, available for the Xbox 360® video game and entertainment system from Microsoft through the Xbox LIVE® online entertainment network and PlayStation®3 computer entertainment system through the PlayStation®Network*, illustrates 2K Sports’ dedication to delivering vastly improved gameplay and pitching mechanics this season in Major League Baseball 2K10.
 
“You don’t see too many perfect games thrown in MLB 2K, but we’ve seen it happen,” said Jason Argent, vice president of marketing at 2K Sports.  “Our goal is to celebrate and highlight Major League Baseball 2K10’s superior pitching and hitting mechanics this season, while also giving one of our loyal fans the thrilling opportunity to be rewarded with a lot of money.”
 
“Every baseball fan knows pitching a perfect game is one of the most difficult and rarest accomplishments in all of sports, and that’s what makes this million dollar contest so compelling,” said Evan Longoria, All-Star third baseman for the Tampa Bay Rays and cover athlete for Major League Baseball 2K10. “This is the chance of a lifetime, and I’m excited to see fans really try to go for it in Major League Baseball 2K10. I just hope they don’t try against the Rays, because my teammates and I aren’t going to make it easy on them.”    
 
Fans will be able to participate in the $1,000,000 Major League Baseball 2K10 contest beginning on March 2, 2010 at 12:01 AM PST, and ending on May 1, 2010 at 11:59 PM PDT. To compete, gamers must play in MLB Today mode, select from any of the available matchups, and then choose the option to participate in the ‘Major League Baseball 2K10 contest’ that will automatically default to the proper gameplay settings according to the official gameplay rules. Entries must be recorded via camera or digital video recorder in compliance with guidelines provided by 2K in the Official Rules, and all eligible entrants must submit a copy of their recording in its entirety for verification. Submissions will only be accepted on DVD.  To ensure accuracy in the verification and submission process, 2K Sports has partnered with Twin Galaxies International, the worldwide authority on video game world records, and provider of scores to Guinness World Records that are published in the Guinness World Records: Gamer’s Edition. For more information about the $1,000,000.00 Major League Baseball 2K10 contest, please visit: www.2ksports.com/perfectgame.  
 
Developed by Visual Concepts, a 2K Sports studio, Major League Baseball 2K10 is rated E for Everyone by the ESRB and will be available on March 2, 2010 for Xbox 360, PlayStation 3 system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ system, Nintendo DS™ and Windows PC. For more information about Major League Baseball 2K10, please visit www.2ksports.com/games/mlb2k10.
 
2K Sports is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
 
* Sony Computer Entertainment America takes no responsibility for this offer.
 
Rules and Regulations
 
Game must be played on Xbox 360 or PlayStation 3. Open to legal residents of the 50 United States and the District of Columbia (D.C.), who are 18 or older (excluding residents of AZ, CT, MD, ND, and VT). Void in AZ, CT, MD, ND, VT and where prohibited. Begins on 3/2/2010 at 12:01 AM PST and ends at 11:59 PM PDT on 5/1/2010. Contest subject to, and entrants agree to be bound by, the official rules published at www.2ksports.com/perfectgame. Grand prize is subject to winner verification. Grand prize will be awarded only if an entrant throws a perfect game by 5/2/2010 in accordance with the official rules. Official Rules will be posted prior to contest start.
 
About Take-Two Interactive Software
 
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone™ and iPod® touch. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. Take-Two also distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
 
Major League Baseball, Minor League Baseball and Hall of Fame trademarks and copyrights are used with permission of Major League Baseball Properties, Inc., MLB Advanced Media, L.P. and the National Baseball Hall of Fame, respectively. All rights reserved. Visit the official website at MLB.com. ©MLBPA – Official Licensee, Major League Baseball Players Association. Visit the Players Choice on the web at www.MLBPlayers.com
 
Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Wii and the Wii logo are trademarks of Nintendo.

Majesco: Serious Tweet

From/De: Majesco

Majesco Entertainment, cdv Software Entertainment AG, Devolver Digital and Croteam Announce Serious Tweet Contest for Upcoming ‘Serious Sam HD’ Xbox Live Arcade and PC Release

–User Generated Content Amounts to Snappy Zingers and Pithy One-Liners

ZAGREB, Croatia, July 15, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Hordes of Serious Sam fans and would-be video game writers around the world can now have a hand in Serious Sam HD on Xbox LIVE((R)) Arcade for the Xbox 360((R)) video game and entertainment system from Microsoft and PC. Brought to the masses by Croteam, Devolver Digital, cdv Software Entertainment AG, and Majesco Entertainment, an innovative provider of video games for the mass market, the Serious Tweet Contest gives gamers a chance to write their very own clever one-liner or hilarious wisecrack that Sam ‘Serious’ Stone will drop right in the middle of all the frantic, non-stop shooting action in Serious Sam HD. The lucky winner will have his or her line recorded by John J. Dick, the voice of Serious Sam, and integrated into the upcoming summer release for the entire world to hear.

“We have always admired the love and support fans have shown Croteam and the Serious Sam franchise,” said a shy, unassuming spokesperson for Devolver Digital. “This is a fantastic way to get gamers involved in Serious Sam HD and give our fans a chance to contribute to the game itself.”
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GoAnimate.com: Star Trek – The Backstory

From/De: GoAnimate.com

GoAnimate.com Adds New Star Trek Characters

Announces New Contest – “The Backstory” – to Honor the Film

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New York, NY (PRWEB) June 5, 2009 — GoAnimate.com, the online platform that enables everyone to create their own customizable animations, today announced that it has expanded its roster of official Star Trek characters to include several characters key to the Star Trek backstory, in honor of the new hit film. GoAnimate.com has collaborated with CBS Consumer Products to add five new classic characters to its already stellar Star Trek channel – Nurse Chapel, Gorn, Mara, and two Klingon crewmen. And to celebrate the addition of these new characters, in conjunction with honoring the theme of the new film, GoAnimate.com today announces its latest contest – “The Backstory”.

Each contest submission must tell the backstory of either Nurse Chapel, Gorn, or Mara. How did they first come to interact with the members of the Enterprise? Why did Nurse Chapel choose to work aboard the Enterprise? What is Gorn’s home planet like? Why did Mara choose to marry Kang?

The contest dates are 12:01 AM June 3, through 11:59 PM June 17. Any animations made before or after these dates are ineligible. Up until 11:59 AM June 23 users will have the opportunity to continue to share their and other users’ animations. Winners will be announced Wednesday, June 24.

Rules:
1.   Entries may feature the backstory of Nurse Chapel, Gorn, Mara, or a combination of the three. These three characters will be made available for the duration of the contest, after which point they will be made premium characters available for GoPoints.
2.   Four Grand Prizes will be given for the best Nurse Chapel backstory, the best Gorn backstory, the best Mara backstory, and the best combination backstory.
     i.   The Four Grand Prizes will be selected by a panel of judges from the staffs of CBS and GoAnimate.
3.    Four First Prizes will be given – one for each of the categories mentioned in (#2).
     i.   The Four First Prizes will be given to the Most Shared Animations (animations shared on outside networks).
4.   Animations must be at least one minute long.
5.   Animations without music and/or sound effects will not be considered.
6.   Animations may feature characters from all licensed channels.
7.   Entries must be tagged with “backstorycontest” in order to be eligible.
Prizes:
1.   Four (4) Grand Prize Winners will receive copies of Star Trek UNO, Star Trek SceneIt, and a Blu-Ray Star Trek DVD
2.   Four (4) First Prize Winners will receive a choice of Star Trek Scrabble OR All About Star Trek Trivia

“Audiences everywhere have had an overwhelming response to the new film, and even before the film hit theaters, we saw the Star Trek community embrace the ability to create their own Star Trek animations with GoAnimate’s platform,” said Liz Kalodner, Executive Vice President and General Manager, CBS Consumer Products. “Thousands of Star Trek animations have been created since we first partnered with GoAnimate, and we are extremely excited to see fans embracing this new creative outlet. With the addition of these new characters, we want to empower fans to create stories in the vein of the new film – exploring the intriguing backstories behind these characters.”

The New Faces, and their Backstories
The new Star Trek characters that are available immediately for all users, and which are eligible candidates for GoAnimate.com’s “The Backstory” contest, are:

 
  • Nurse Chapel – Nurse Chapel appeared in an episode during the first season of The Original Season (TOS) and soon after became a regular character. She served as head nurse under Chief Medical Officer Dr. Leonard McCoy on the USS Enterprise. In later films she appeared as a full-fledged doctor (and in the most recent film as a one-line off-screen cameo). She sought after a position in the Starfleet in the hopes to find her missing fiancé, Dr. Roger Korby. Despite her love for her fiancé Chapel also had an infatuation with Spock, and when she once admitted her feelings in the episode “The Naked Time” Spock confessed his inability to return her feelings.
  • Gorn – The Gorn are a race of intelligent reptilian humanoids. The Gorn captain character became one of the most popular aliens on Star Trek, appearing only in one classic episode (“Arena”) on TOS. A hissing, slow-moving but lethal beast, the Gorn captain was quite cunning and devious.
  • Mara – Mara was the Klingon wife of Captain Kang and a science officer aboard his battle cruiser. As a product of 22nd century genetic engineering, Mara was descended from Klingons affected with the augment virus created in 2154. Mara was the first appearance of a Klingon female and, although never confirmed, it is very possible that Mara was the mother of Dax, son of Kang.
  • Two Klingon crewmen – Klingons are a warrior race in the Star Trek universe. They are recurring villains in TOS, and have appeared in all five spinoff series and seven feature films. Intended to be antagonists for the crew of the Enterprise, the Klingons ended up a close ally of humanity and the United Federation of Planets in later television series.

To see the new characters, and to download images, please visit: http://press.GoAnimate.com.

 “After seeing how enthusiastic the Star Trek community has been about the ability to create their own animated adventures, we immediately started thinking about what we could do next to give fans more of what they want,” said Alvin Hung, Founder and CEO, GoAnimate. “Like millions of others, we loved the new Star Trek film, and were inspired to add the characters that play important roles in the backstory – and in true GoAnimate fashion – we decided to add a contest to reward the amazing creativity that we regularly see from our community. So get to work on those backstories – we can’t wait to review them!”

To see how easy it is to GoAnimate your own Star Trek story, check out these quick video tutorials and get started: http://goanimate.com/howdoesitwork.

Activision: The search for the full list of songs | La búsqueda de la lista completa de las canciones

From/De: Activision

Guitar Hero(R) 5 Online Scavenger Hunt Offers Winner Exclusive Access to 5 Concerts by Their Favorite Bands

–Fans Participate in Unveiling Guitar Hero 5 Artists in Unique Contest Spanning Websites, TV, Blogs and Online Media

SANTA MONICA, Calif., May 26, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Guitar Hero launches a unique online scavenger hunt today that invites fans to scour websites, TV shows, blogs and online media sites to uncover the full list of artists that will appear on Guitar Hero 5, the next version of the most popular music game in the world. Fans are invited to start their search at GH5.GuitarHero.com and register to participate in The Guitar Hero(R) 5 Tickets, 5 Concerts Sweepstakes and enter to win a set of 5 tickets to 5 different concerts in a major metropolitan area venue near their hometown.

Once registered at GH5.GuitarHero.com participants will be given clues leading them to a series of blogs, TV shows and online media where every day, for the next five days, a selection of bands from the Guitar Hero 5 set list will be revealed. Once entrants have uncovered the bands from the designated locations, they must go to GH5.GuitarHero.com to verify the information found and will then be eligible to enter to win The Guitar Hero 5 Tickets, 5 Concerts Sweepstakes. Entries for the sweepstakes will be received through June 25, 2009. Registration is now open.

This fall, living room legends will rock any way they want in Guitar Hero 5. Featuring genre-defining hits from some of the biggest rock artists and bands of all time, the entire set list is at players’ finger tips from the start. Players take complete control as Guitar Hero 5 allows gamers to personalize and customize how they experience music by being able to play with any in-game instrument combination — multiple vocalists, guitarists, bassists and drummers, in any game mode. With the game’s all-new Party Play Mode, getting the band back together has never been easier. Players can now jump in or drop out of gameplay seamlessly, at any point in the song, without interrupting their jam session. Elevating the Guitar Hero(R) series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of enthusiasts.

Published by Activision Publishing, Inc. (Nasdaq: ATVI), Guitar Hero 5 is being developed by Neversoft Entertainment for the Xbox 360(R) video game and entertainment system from Microsoft and PLAYSTATION(R)3 computer entertainment system, and by Vicarious Visions for the Wii(TM) system from Nintendo. Budcat is developing Guitar Hero 5 for the PlayStation(R)2 computer entertainment system. The game is not yet rated by the ESRB. For more information about Guitar Hero 5, visit GH5.GuitarHero.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands and Australia. More information about Activision and its products can be found on the company’s website, www.activision.com.

Computer Game Designers to Gather at Teachers College for Global Game Jam January 30

NEW YORK, N.Y. – January 20 — From novices to pros, computer game designers, developers and artists from throughout the Northeastern United States will converge at Teachers College, Columbia University, 525 W. 120th Street, New York City, to participate in the first-ever simultaneous Global Game Jam, a worldwide, timed competition in video game design.

Teachers College will serve as a New York host from 5 p.m. Friday, January 30 to 5 p.m. Sunday, February 1, for the international competition, which will take place in 52 locations, across 22 countries and 14 time zones over the same 48 hours.

Up to 100 contestants with varying levels of skill and experience will break into teams of two to four. They will work nonstop for 48 hours (there will be one room reserved for sleeping and one for eating for those who need a break, said organizer Alex Jones) to design new games from scratch, without pre-designed scripts or outside help.

So far, gamers from MTV Networks, Sesame Street Workshop, Stratolab, Okiron Music, the International Game Developers Association, Game Loft, New York City media designers, educators, and students from Columbia and Cornell universities, as well as Teachers College, have signed up to participate.

“It’s going to be an extremely interesting mix of people,” said organizer Amy O’Neal, a student in the instructional technology and media program at TC.

A panel of professional judges will chose a winning game that will be presented at a future conference sponsored by the International Game Developers Association, the organizer of Global Game Jam.

The Game Jam will give game designers a chance to brainstorm and share ideas for all kinds of games, educational or not, and to raise awareness of the work Teachers College is doing on games.

Jones, a TC master’s student in instructional technology and media, hopes to use the weekend to network with expert gamers and game designers. Most people think students come to Teachers College “to learn how to teach. But gaming in general, especially in education, is the up-and-coming thing.”

Teachers College has a growing presence in the gaming world. As video games have grown popular, educators and researchers worldwide have become interested in discovering what happens in the brain when children and adults use them, and how they might be used to teach.

TC has a Communication, Computing and Technology in Education program and a Games Research Lab, where professors and students study how playing and games of all types—including computer games—affect learning. Professors and students at the lab explore such topics as human cognition, collaboration, media effects, modern culture, creativity, improvisation and other elements of games that have implications for education.

“Designers of successful educational games need to understand the language of game design—just as one has to learn to write before trying to compose a sonnet,” said Jessica Hammer, a doctoral student in Cognitive Studies in Education in TC’s Human Development Department, who also teaches game design. “TC understands this; the College has done an excellent job of rooting work on educational games in the best practices of the larger game design field, as well as in educational theory.”

TC’s involvement in Game Jam was spearheaded by Charles Kinzer, professor of education and coordinator of the program in Communication, Computing and Technology in Education (CCTE), which is an integral part of Games For Learning Institute. Launched earlier this year and based at New York University, the Institute will conduct research leading to design principles for educational games that can enhance learning in STEM subjects (science, technology, engineering and mathematics).

Early registrations the Game Jam are being taken through January 23. For more information, go to http://www.tc.columbia.edu/ggj2009/

GetGamerSmart.com: For parents & teens | Para los padres y los adolescentes

Safety education campaign helps families manage video gaming and media use; company starts nationwide search for parents and teens to serve as gaming safety ambassadors.

REDMOND, Wash. — Jan. 14, 2009 — With 65 percent of American households playing computer or video games,1 it is more important than ever for parents and caregivers to be aware of — and have access to — resources and tools to manage their children’s digital media use. This is why Microsoft Corp., along with the nation’s most prominent children’s media advocates and consumer electronics retailer Best Buy®, is encouraging families to Get Game Smart with a first-of-its-kind approach to educating and engaging American families. Get Game Smart is a new public service campaign designed to help parents and kids maintain a dialogue about balanced and age-appropriate media use and, more specifically, video gaming on the Xbox 360 video game and entertainment system and Windows-based PC in their homes.

Get Game Smart gives families resources and incentives to put media use rules and guidelines into effect at home. Families are encouraged to participate in a variety of fun and engaging online and offline activities to help ensure they are using media in ways that are healthy, balanced and appropriate. There is even an opportunity for teens and their parents to become Get Game Smart Ambassadors, where they will actively inspire other families to make safer gaming choices.

“I’m a dad, and I know how important it is for parents to get involved with their children’s video gaming and media experiences, not to mention feel equipped to make sure those experiences are as fun and safe as possible,” said Robbie Bach, president of the Entertainment & Devices Division at Microsoft. “Get Game Smart demonstrates Microsoft’s ongoing commitment to this effort and complements the award-winning Family Settings tools we built into our products like Xbox 360 and Windows Vista. These offerings allow families to get the most enjoyment out of today’s digital entertainment.”
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Dream-Build-Play: Winners | Ganadores

The winners of the Dream-Build-Play competition have been revealed. Four groups of people who love to play games and created their games with a group of friends will be seeing their work on Xbox Live. The Dream-Build-Play competition is the best chance for everyone willing to participate in this worldwide game design contest. XNA Game Studio is the one software that is being used by fans, college students and independent game companies to create games for both Windows and the Xbox Live Arcade. XNA Game Studio 3.0 will be available tomorrow [Oct. 30, 2008]. Singapore’s Team Gambit is the winner for its CarneyVale: Showtime game. Read the info to see who the other winners are.

Los ganadores de la competencia Dream-Build-Play han sido revelados. Cuatro grupos de personas a quienes les encanta jugar y crearon sus juegos con un grupo de amigos verán sus obras en Xbox Live. La competencia Dream-Build-Play es la mejor oportunidad para todos los que estén dispuestos a participar en este concurso de diseño de juegos a nivel mundial. XNA Game Studio es el software usado por los fanáticos, estudiantes universitarios y compañías independientes de juegos para crear juegos para ambos Windows y el Xbox Live Arcade. XNA Game Studio 3.0 estará disponible mañana [Oct. 30, 2008]. El equipo Gambit de Singapur es el ganador por su trabajo en el juego CarneyVale: Showtime. Lean la siguiente información para ver quienes son los demás ganadores.

GLOBAL ANNOUNCEMENT: Microsoft Reveals the Dream-Build-Play 2008 Winners and Makes Indie Game Development Dreams a Reality

Microsoft Corp. today announced the highly anticipated winners of its Dream-Build-Play 2008 game development contest, which encouraged independent and hobbyist game developers to create innovative and fun-to-play video games for Xbox 360 using XNA Game Studio. Four winners received a total of more than $70,000 in cash prizes to pursue a development career, and will have the opportunity to receive an invitation to publish their games on Xbox LIVE Arcade. This year’s global Dream-Build-Play competition garnered more 350 games from over 100 countries, nearly doubling the number of community members who enrolled in and submitted Dream-Build-Play titles in last year’s competition. Many of those games will have the opportunity to appear on the Xbox LIVE Community Games Channel when it launches to millions on Nov. 19 as part of the New Xbox Experience.

Team Gambit of Singapore received the first place prize of $40,000 for “CarnyVale: Showtime” an acrobatic puzzle game where players are asked to complete various circus stunts. Chia even built-in a circus map editor for players to create their own obstacles to overcome, bringing user-generated content to a new a level.

Jose Alberto Gomez and his team from Venezuela took home second place and $20,000 for his stunning, 3D, action tennis submission, “Battle Tennis.”Mommy’s Best Games, led by Nathan Fouts received third place and $10,000 for the high-energy, side-scrolling “Weapon of Choice.” China’s Hu Ling and his team came in fourth place and received $5,000 for his stylized martial arts action game “HurricaneX.” Last year’s first place winner David Flook of Canada, and a team from South Africa led by Roger Miller received honorable mentions for their games “Blow” and “Save Jack” respectively.

“We’ve been absolutely blown away by the quality of games we received through Dream-Build-Play this year,” XNA General Manager Boyd Multerer said. “What is really exciting isn’t that we’ve unearthed all of this truly remarkable talent, but that many of these aspiring developers will have an opportunity to share their creations with millions when Xbox LIVE Community Games launches next month.”

Microsoft announced earlier this month that the next iteration of its industry leading game development toolset, XNA Game Studio 3.0 will be available for download on Oct. 30. Not only will the upgraded toolset allow developers to distribute their games to millions on Xbox LIVE Community Games on Nov. 19, but it will also allow developers to create and play games on Zune.

XNA Game Studio 3.0 also takes advantage of new improvements and support in Visual Studio 2008, C# 3.0, LINQ and broader partner support from Softimage and GarageGames. Softimage is now building on their relationship with XNA by offering a special version of the free Mod Tool for commercial use by Creators Club Members. GarageGames is releasing a brand new 3D editor for their Torque X3D game engine. Both the engine and the new 3D editor will be completely free to all Creators Club members. That means that Creators Club Members can use the XSI Mod Tool and Torque X 3D to create even more amazing titles for Xbox LIVE Community Games.

More detailed information about Dream-Build-Play and XNA Game Studio 3.0 and Creators Club Membership can be found by visiting www.creators.xna.com.