CyberConnect2/Namco Bandai: “.hack//Versus” [PS3] – Screenshots

[Source/Fuente]: Amazon Japan via Andriasang.com: First Full Resolution Screens [http://andriasang.com/con0dt/hack_vs_pics/].

CyberConnect2: Screenshots of a new “.hack” game | Capturas de pantalla de un nuevo juego “.hack”

[English]

Last month, a new .hack was revealed during an interview with CyberConnect2 CEO Hiroshi Matsuyama, and now two new screenshots that were published on Weekly Famitsu are now online its website. A .hack movie will make its debut on January 21, and more information should be revealed about the still-unnamed game.

[Español]

El mes pasado, un nuevo .hack fue revelado durante una entrevista con el jefe ejecutivo de CyberConnect2, Hiroshi Matsuyama, y ahora dos nuevas capturas de pantalla que fueron publicadas en Weekly Famitsu están ahora en línea su sitio web. Una película .hack hará su debut el 21 de enero, y más información debe ser revelada sobre el juego que aún no tiene nombre.

[Source/Fuente]: Famitsu: 『ドットハック セカイの向こうに』の魅力に迫る【第1回】――『.hack』最新エピソードの秘密 [http://www.famitsu.com/news/201201/16008093.html] via Andriasang.


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“Sega Pass” hacked | “Sega Pass” hackeado

[English]

Servers are remote computers that offer stored information saved to the users who ask for it via Internet browsers on their own computers or other devices such as mobile phones. Similarly, services such as Hotmail or Gmail store our messages sent to others stored on their servers, like all banks that have a history of our transactions.

In recent weeks, a group of hackers with the name of LulzSec has been attacking the servers of different companies and organizations, but denies any wrongdoing about Sega’s servers with the statement on Twitter: “@Sega – contact us. We want to help you destroy the hackers that attacked you. We love the Dreamcast, these people are going down.” Sega Pass was discontinued earlier today due to an unauthorized entry. Among the information included were email addresses, dates of birth, and encrypted passwords.

Sega has reset the passwords and calls for new password accounts. Information from credit cards or other payment plans have not been obtained by the hackers.

Here’s a copy of the email Sega sent to its clients (see screenshot).

Source: IBTimes.com: Who hacked Sega? LulzSec denies hacking charge, says, ‘We’ll defend Sega” [http://www.ibtimes.com/articles/165076/20110617/sega-pass-lulzsec-hacking.htm].

[Español]

Los servidores son computadoras remotas que ofrecen información guardada a los usuarios que lo piden por medio de navegadores Internet en sus propias computadoras o en otros dispositivos como teléfonos móviles. De la misma manera, servicios como Hotmail o Gmail tienen nuestros mensajes mandados a otras personas almacenados en sus servidores, al igual que todos los bancos que guardan la historia de nuestras transacciones.

En las últimas semanas, un grupo de hackers con el nombre de LulzSec ha estado atacando a los servidores de diferentes empresas y organizaciones, pero niega todas las acusaciones acerca de los servidores de Sega con la declaración en Twitter: “@ Sega- en contacto con nosotros. Queremos ayudarte a destruir a los piratas informáticos que te atacaron. Nos encanta la Dreamcast, estas personas van a poeder. . El servicio Sega Pass fue descontinuado temprano el d7a de hoy debido a una entrada no autorizada. Entre la información incluida se encontraban direcciones de correo electrónico, fechas de nacimiento, y contraseñas encriptadas.

Sega ha reseteado las contraseñas y pide nuevas para las cuentas. La información de tarjetas de creditos u otros planes de pagos no han sido obtenidas por los hackers.

He aquí una copia del correo electrónico mandado por Sega a sus clientes (en inglés).

Fuente: IBTimes.com: Who hacked Sega? LulzSec denies hacking charge, says, ‘We’ll defend Sega” [http://www.ibtimes.com/articles/165076/20110617/sega-pass-lulzsec-hacking.htm].

[Screenshot]

Japanese PSN to resume soon | PSN de Japón a reanudarse pronto

English

The PlayStation Network will be resumed in Japan as soon as possible, according to a statement on its web site. Though there is no exact date and time for the return of the service, people in Japan must be really happy for the return of PSN.

A newly-implemented warning system would be able to detect cyber-attacks in their early stages.

Source: 2011年5月12日 日本国内における“PlayStation Network”/“Qriocity”のサービス再開の進捗状況 [http://cdn.jp.playstation.com/msg/state.html], Google Translation: [http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fcdn.jp.playstation.com%2Fmsg%2Fstate.html], Bing Translate: [http://www.microsofttranslator.com/bv.aspx?ref=Internal&from=ja&to=en&a=http://cdn.jp.playstation.com/msg/state.html].

Español

La PlayStation Network estará reanudándose lo más pronto posible en Japón, según un comunicado publicado en su sitio web. Aunque no hay fecha y hora exacta para el regreso del servicio, la gente en Japón tiene que estar realmente feliz por el regreso de PSN.

Un sistema de alerta recién implementado sería capaz de detectar los ataques cibernéticos en sus primeras etapas.

Fuente: 2011年5月12日 日本国内における“PlayStation Network”/“Qriocity”のサービス再開の進捗状況 [http://cdn.jp.playstation.com/msg/state.html], Traducción por Google: [http://translate.google.com/translate?hl=en&sl=ja&tl=es&u=http%3A%2F%2Fcdn.jp.playstation.com%2Fmsg%2Fstate.html] Traducción por Bing: [http://www.microsofttranslator.com/bv.aspx?ref=Internal&from=ja&to=es&a=http://cdn.jp.playstation.com/msg/state.html].

Sony: “Some PlayStation Network & Qriocity services to be available this week” | Alguno servicios PlayStation Network y Qriocity a estar disponibles this week

From/De: Sony Computer Entertainment

SOME PLAYSTATION®NETWORK AND QRIOCITY™ SERVICES TO BE AVAILABLE THIS WEEK

Phased Global Rollout of Services to Begin Regionally;
System Security Enhanced to Provide Greater Protection of Personal Information

Tokyo, May 1, 2011 – Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI, the company) announced they will shortly begin a phased restoration by region of PlayStation®Network and Qriocity™ services, beginning with gaming, music and video services to be turned on. The company also announced both a series of immediate steps to enhance security across the network and a new customer appreciation program to thank its customers for their patience and loyalty.

Following a criminal cyber-attack on the company’s data-center located in San Diego, California, U.S.A., SNEI quickly turned off the PlayStation Network and Qriocity services, engaged multiple expert information security firms over the course of several days and conducted an extensive audit of the system. Since then, the company has implemented a variety of new security measures to provide greater protection of personal information. SNEI and its third-party experts have conducted extensive tests to verify the security strength of the PlayStation Network and Qriocity services. With these measures in place, SCE and SNEI plan to start a phased rollout by region of the services shortly. The initial phase of the rollout will include, but is not limited to, the following:

  • Restoration of Online game-play across the PlayStation®3 (PS3) and PSP® (PlayStation®Portable) systems
    -This includes titles requiring online verification and downloaded games
  • Access to Music Unlimited powered by Qriocity for PS3/PSP for existing subscribers
  • Access to account management and password reset
  • Access to download un-expired Movie Rentals on PS3, PSP and MediaGo
  • PlayStation®Home
  • Friends List
  • Chat Functionality

Working closely with several outside security firms, the company has implemented significant security measures to further detect unauthorized activity and provide consumers with greater protection of their personal information. The company is also creating the position of Chief Information Security Officer, directly reporting to Shinji Hasejima, Chief Information Officer of Sony Corporation, to add a new position of expertise in and accountability for customer data protection and supplement existing information security personnel. The new security measures implemented include, but are not limited to, the following:

  • Added automated software monitoring and configuration management to help defend against new attacks
  • Enhanced levels of data protection and encryption
  • Enhanced ability to detect software intrusions within the network, unauthorized access and unusual activity patterns
  • Implementation of additional firewalls

The company also expedited an already planned move of the system to a new data center in a different location that has been under construction and development for several months. In addition, PS3 will have a forced system software update that will require all registered PlayStation Network users to change their account passwords before being able to sign into the service. As an added layer of security, that password can only be changed on the same PS3 in which that account was activated, or through validated email confirmation, a critical step to help further protect customer data.

The company is conducting a thorough and on-going investigation and working with law enforcement to track down and prosecute those responsible for the illegal intrusion.

“This criminal act against our network had a significant impact not only on our consumers, but our entire industry. These illegal attacks obviously highlight the widespread problem with cyber-security. We take the security of our consumers’ information very seriously and are committed to helping our consumers protect their personal data. In addition, the organization has worked around the clock to bring these services back online, and are doing so only after we had verified increased levels of security across our networks,” said Kazuo Hirai, Executive Deputy President, Sony Corporation. “Our global audience of PlayStation Network and Qriocity consumers was disrupted. We have learned lessons along the way about the valued relationship with our consumers, and to that end, we will be launching a customer appreciation program for registered consumers as a way of expressing our gratitude for their loyalty during this network downtime, as we work even harder to restore and regain their trust in us and our services.”

Complimentary Offering and “Welcome Back” Appreciation Program
While there is no evidence at this time that credit card data was taken, the company is committed to helping its customers protect their personal data and will provide a complimentary offering to assist users in enrolling in identity theft protection services and/or similar programs. The implementation will be at a local level and further details will be made available shortly in each region.

The company will also rollout the PlayStation Network and Qriocity “Welcome Back” program, to be offered worldwide, which will be tailored to specific markets to provide our consumers with a selection of service options and premium content as an expression of the company’s appreciation for their patience, support and continued loyalty.

Central components of the “Welcome Back” program will include:

  • Each territory will be offering selected PlayStation entertainment content for free download. Specific details of this content will be announced in each region soon.
  • All existing PlayStation Network customers will be provided with 30 days free membership in the PlayStation Plus premium service. Current members of PlayStation Plus will receive 30 days free service.
  • Music Unlimited powered by Qriocity subscribers (in countries where the service is available) will receive 30 days free service.

Additional “Welcome Back” entertainment and service offerings will be rolled out over the coming weeks as the company returns the PlayStation Network and Qriocity services to the quality standard users have grown to enjoy and strive to exceed those exceptions.

SNEI will continue to reinforce and verify security for transactions before resuming the PlayStation®Store and other Qriocity operations, scheduled for this month.

For more information about the PlayStation Network and Qriocity services intrusion and restoration, please visit http://blog.us.playstation.com or http://blog.eu.playstation.com/.

About Sony Corporation
Sony Corporation is a leading manufacturer of audio, video, game, communications, key device and information technology products for the consumer and professional markets. With its music, pictures, computer entertainment and on-line businesses, Sony is uniquely positioned to be the leading electronics and entertainment company in the world. Sony recorded consolidated annual sales of approximately $78 billion for the fiscal year ended March 31, 2010. Sony Global Web Site: http://www.sony.net/

About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PlayStation®3 (PS3®) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer like power. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, SCEI is an independent business unit of the Sony Group.