DirectX 12 to be revealed at GDC 2014 | Se revelará el DirectX 12 en GDC 2014

Microsoft: DirectX 12

Microsoft: DirectX 12

[EN]: Two weeks before the upcoming Game Developers’ Conference seems to be the  perfect time for Microsoft to reveal a new version of DirectX, its application programming interface. On its MSDN blog, Microsoft says it will talk about DirectX 12 on March 20, 2014 @ 10:00am PST during GDC. Companies such as AMD, Intel, Nvidia and Qualcomm will be supporting DX12. What new features will we see on the upcoming version of DirectX? Stay tuned.

[ES]: Parece ser el momento perfecto dos semanas antes de la Conferencia de Desarrolladores de Juegos (Game Developers’ Conference) para que Microsoft revele una nueva versión de DirectX, su interfaz de programación de aplicaciones. En su blog MSDN, Microsoft indica que hablará de DirectX 12 el 20 de marzo 2014 a las 10:00 am PST durante la GDC. Las empresas tales como AMD, Intel, Nvidia y Qualcomm estarán prestando su apoyo al DX12. ¿Qué novedades veremos en la próxima versión de DirectX? Manténganse en sintonía.

[Source/Fuente]: MSDN Blog: [http://blogs.msdn.com/b/directx/p/directx12.aspx].

Nvidia @ CES 2013: Project Shield, a new Android-based game system | un nuevo sistema de juegos basado en Android

nvidia_project_shield_001

[EN]: When it comes to size, it’s a controller somewhat different and smaller when compared to a Wii U one, but it comes with its own separate screen, and the power of an advanced graphics processor.

Some hours ago, Nvidia showed its new Project Shield, an Android-based game system inside a controller.

At first sight, it looks a lot like an Xbox 360 controller, yet it comes with much more than that. Project Shield comes with a multitouch-enabled 5-inch display able to offer video at 4K resolution via HDMI. It comes with industry standard connections such as microSD, micro-USB and 3.5mm audio jacks. In the demostration, it was plugged in to an LG 4K (Ultra HDTV) .

Project Shield’s 33Wh battery can offer between 5 to 20 hours of gameplay or up to 24 hours of HD video viewing. It can also run Android and TegraZone games, get access to Google’s Play Store, and stream games from a PC using GeForce graphic hardware. A demo of Assassin’s Creed 3 was shown in which the device was streaming a PC game via Steam. Steam’s Big Pictures UI worked flawlessly.

Nvidia CEO Jen-Hsun Huang said Shield is a portable set-top “that replaces basically everything I own.”

Is Shield a new competition for the Nintendo 3DS and the PlayStation PSP and Vita? But, can the Android OS be considered a console-style gaming platform?

The device features the company’s Tegra 4 chip making use of Unreal Engine 4. For the first time, a 4K video coming off a mobile device was seen at CES 2013.

[ES]: Cuando se trata del tamaño, es un controlador algo diferente y más pequeño cuando se compara con uno del Wii U, pero viene con una pantalla separada, y la potencia de un procesador de gráficos avanzado.

Hace unas horas, Nvidia mostró su nuevo Proyecto Shield, un sistema de juegos basado en Android dentro de un controlador.

A primera vista, se parece mucho a un controlador de Xbox 360, sin embargo, se trata de mucho más que eso. El proyecto Escudo viene con un multitáctil habilitado para pantalla de 5 pulgadas capaz de ofrecer vídeo a una resolución de 4K a través de HDMI. Viene con los coneciones estándares de la industria como microSD, micro USB y conectores de audio de 3,5 mm. En la demostración, se enchufó a un televisor 4K (Ultra HDTV) de LG.

La batería de 33Wh del Proyecto Escucho puede ofrecer entre 5 y 20 horas de juego o hasta 24 horas de visualización de vídeo de alta definición. También puede ejecutar juegos de Android y de TegraZone, obtener acceso a la tienda de Google Play, y transmitir juegos desde una PC con hardware gráfico de GeForce. Una demo de Assassin’s Creed 3 se muestra en la cual el dispositivo transmitía un juego de PC a través de Steam. La interfaz de usuario de Big Pictures de Steam funcionó perfectamente.

El jefe ejecutivo de Nvidia, Jen-Hsun Huang, dijo que Shield es set-top portátil “que sustituye, básicamente, todo lo que tengo”.

¿Es Shield un nuevo competencia para el Nintendo 3DS y el PSP PlayStation y el Vita? Pero, ¿puede el sistema operativo Android ser considero como una plataforma de juegos estilo consola?

El dispositivo cuenta con el chip Tegra 4 de la empresa haciendo uso del Unreal Engine 4. Por primera vez, un video 4K viene de un dispositivo móvil fue visto en el CES 2013.

[Source/Fuente]: News.com: Nvidia announces own ‘Shield’ gaming device at CES [http://ces.cnet.com/8301-34450_1-57562308/nvidia-announces-own-shield-gaming-device-at-ces/]; Polygon: Nvidia unveils Project Shield, an Android-based gaming system capable of running Unreal Engine 4 [http://www.polygon.com/2013/1/7/3845330/nvidia-unveils-project-shield-an-android-based-gaming-system-capable].

Razer: “Razer Blade: The World’s First True Gaming Laptop”

From/De: Razer

Razer Unveils the World’s First True Gaming Laptop

Razer launches the Razer Blade at PAX Prime featuring true portability, incredible performance, and a revolutionary user interface

PAX Prime, Seattle – August 26th, 2011 – The PC industry today has never looked bleaker. The world’s largest PC-maker Hewlett-Packard just announced their intention to explore the separation of its PC business. With PC manufacturers increasingly abandoning design and technology in lieu of outsourcing and cost-cutting, the PC industry has seen a severe dearth of innovation in recent years. Gaming consoles have also taken advantage of this innovation slump in the PC industry to garner attention from game developers and gamers alike, to the extent that now PC versions of cross-platform games are often sub-par ports of their console counterparts.

Razer, the world leader in high performance gaming hardware, introduces the Razer Blade – a full aluminum chassis gaming laptop featuring true portability, incredible performance, and an all-new revolutionary user interface. With the introduction of the Razer Blade – a feat of modern-day systems engineering and technology, Razer is reinvigorating technological and design innovation for the entire PC industry, and encouraging gamers and developers to return to the PC as the primary gaming platform of choice.

Mobile systems developed for gaming today compromise on portability and form factor for game performance. While such machines run games well, they are over 2 inches thick and can weigh more than 10lbs. The Razer Blade measures 0.88 inches thin, less than half that of current mobile gaming systems, and weighs only 6.97lbs, achieving a balance between portability and performance – making it the world’s first true gaming laptop.

Developed in partnership with Intel, the Razer Blade features a fast Intel® Core™ i7 processor and a high performance NVIDIA GeForce® graphics processor. The hardware was designed to run the most demanding games of today without sacrificing the laptop’s portable form factor. The Razer Blade also does not compromise on screen size as it comes with an incredible LED-backlit high-definition 17” display.

The Razer Blade features the Switchblade User Interface – Razer’s multi-award winning, highly intuitive interface technology. The interface is comprised of 10 dynamic adaptive tactile keys for easier access of in-game commands, and an LCD capable of two modes: one mode that displays in-game information when a mouse is in use; and another mode that functions as an ultra-sensitive, multi-touch panel designed for gaming on the go.

“The Razer Blade was designed to give gamers a laptop they could truly use on the go,” said Min-Liang Tan, CEO and Creative Director, Razer. “Its sleek, lightweight aluminum construction makes it the thinnest 17-inch gaming laptop available today.”

“We’re proud to co-develop this revolutionary gaming laptop with Razer,” said Mooly Eden, VP and General Manager of the PC Client Group, Intel. “Utilizing our fast Intel® Core™ i7 processor, the Razer Blade delivers top-class gaming performance in a portable form factor.”

“Powered by an advanced NVIDIA GeForce® GPU with award winning NVIDIA® Optimus™ technology, the Razer Blade has the muscle to run cutting edge games with intense graphics while still offering amazing portability,” said Rene Haas, General Manager of Notebook Products, NVIDIA.

“The Switchblade User Interface on the Razer Blade is a revolutionary innovation that truly defines the new standard for gaming experiences on a laptop,” said Min-Liang Tan.

Watch the “Introducing the new Razer Blade” video at www.razerzone.com/blade

About the Razer Blade gaming laptop

The Razer Blade is a 17” gaming laptop that delivers incredible performance and a revolutionary user interface in a sleek, portable form factor. It features a fast Intel® Core™ i7 processor and a high performance NVIDIA GeForce® graphics processor designed in a lightweight aluminum chassis. The revolutionary Switchblade User Interface, found next to a full-size keyboard, was designed from the ground up to enhance gaming experiences and provide more control at the gamer’s fingertips. It features 10 adaptive tactile keys and a multi-touch LCD panel that can also display in-game information. And at just 0.88 inches thin and only weighing 6.97lbs, the Razer Blade is the world’s first true gaming laptop.

Price: US$2799.99

Availability:
North America Q4 2011

Product Specifications:

  • 2.8GHz Intel® Core™ i7 2640M Processor
  • 8GB 1333MHz DDR3 Memory
  • 17.3″ LED Backlit Display (1920×1080)
  • NVIDIA GeForce® GT 555M with NVIDIA® Optimus™ Technology

2GB Dedicated GDDR5 Video Memory

  • Built-in HD Webcam
  • Integrated 60Wh Battery
  • 320GB 7200rpm SATA HDD
  • Wireless Network 802.11 b/g/n Compatible
  • 16.81″ (Width) x 10.9″ (Depth) x 0.88″ (Height); 6.97lbs (Weight)

For more information, please visit www.razerzone.com/blade

About the Razer Group:

Razer is the world leader in high performance gaming hardware. Founded in 1998, with its headquarters in Carlsbad, California, the company has offices in nine cities around the globe. Used by the most demanding professional gamers who compete in global tournaments, Razer provides gamers with the unfair advantage of cutting-edge technology and award-winning design. We live by our motto: For Gamers. By Gamers.
Learn more at www.razerzone.com

Zen Studios: “Zen Pinball THD” [Android] – ‘Sorcerer’s Lair’ Trailer

From/De: Zen Studios

ZEN Studios Brings Popular ZEN PinballTM to Android Smart Phones and Tablets with NVIDIA Tegra

Leader in Video Game Pinball Delivers a Console-Quality Experience for Tegra Zone; Game to be featured at Google I/O 2011

Los Angeles – May 9, 2011 – ZEN Studios is proud to unveil ZEN Pinball THD, an optimized version of its hit PlayStation 3 game, for NVIDIA® TegraTM-powered smart phones and tablets.

ZEN Pinball THD will be available soon on Tegra Zone, a free app on Android Market™ that provides a one-stop destination for the richest games for Tegra-powered super phones or tablets.

Available for the first time on any mobile platform, ZEN Pinball THD harnesses the power of Tegra’s GeForce® GPU and dual-core CPU to produce a hyper-realistic, graphically-rich pinball gaming experience. The game sets a new standard for realistic ball physics and graphical detail in pinball video games employing cutting-edge visuals, challenging tables, true-to-life ball and table physics and combines them with innovative features not found in any other pinball game.

With a variety of in-game missions, head-to-head online multiplayer bouts and multi-day worldwide tournaments, ZEN Pinball THD offers the ultimate arcade experience for casual gamers and pinball enthusiasts alike, now on Tegra-powered super phones and tablets.

“We’re really impressed with the never-before-seen experiences that Tegra brings to mobile devices,” said Zsolt Kigyossy, Managing Director for ZEN Studios. “ZEN Pinball THD really takes advantage of Tegra’s graphics power for out-of-this-world detail and realism. It looks absolutely stunning. Pinball fans are going to love it.”

Ashu Rege, Vice President of Content and Technology at NVIDIA, added: “ZEN Pinball is one of the best arcade games on game consoles. And ZEN Studios is bringing that same experience to mobile devices for the very first time. It speaks volumes they’ve chosen Tegra as the platform to make this happen.”

ZEN Pinball THD features several different vibrant, 3D tables, including the Sorcerer’s Lair table. ZEN Studios will be showing the Sorcerer’s Lair table for ZEN Pinball THD at the 2011 Google I/O Developer Conference in San Francisco from May 10-11, 2011. Attendees and press are welcome to stop by the Developer Sandbox for a demonstration.

Sorcerer’s Lair is set in an ancient magical Citadel, with players assuming the role of a brother and sister duo who find themselves outmatched by an evil Sorcerer. In order to survive the Sorcerer’s arsenal of attacks, including skeletons, spiders and ghosts, the pair must uncover magical secrets that will aid in their offense. Befriended by Whisper, a friendly ghost trapped in the Citadel, the duo are able to end the Sorcerer’s reign and restore the Citadel to its peaceful existence.

Featuring multiple modes of play, achievements, a robust social platform including global leader boards, interactive 3D models, and online multiplayer competition, ZEN Pinball THD continues the rich pinball tradition established by ZEN Studios, the definitive leader in pinball videogames.

For assets and information about Zen Pinball THD and the Sorcerer’s Lair table, please visit the ZEN Studios press site: http://www.zenpinball.com/press.html

About ZEN Studios

ZEN Studios is a global producer and digital publisher of interactive entertainment software for all leading game platforms including Microsoft Xbox 360®, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Nintendo DS™, Wii, Apple iPhone / iPod Touch. The company is headquartered in Budapest, Hungary with representative offices in Canada and California. ZEN Studios has worked with some of the largest intellectual properties in the videogame industry, including Capcom’s Street Fighter and Marvel Comics’ The Punisher.  ZEN’s Pinball FX2 franchise on Xbox LIVE® Arcade is one of the most popular titles on the platform. The studio launched Marvel Pinball in December, 2010.  For more information about ZEN Studios, please visit www.zenstudios.com.

CES 2011: LG Optimus 2X, first mobile phone announced with a dual-core processor

English | En español: Impre.com – Piensa Digital [http://blogs.impre.com/piensa-digital/2011/01/05/el-primer-telefono-inteligente-con-procesador-de-doble-nucleo-lg-optimus-2x/].

LG and Nvidia today unveiled today at CES the first smart phone with a dual-core processor. With this new capability, first for mobiles, the LG Optimus 2X offers multimedia functions with more efficiency, without delay, or less than any other mobile phone device.

With the 1Ghz Tegra 2 graphics processor by Nvidia, the LG Optimus 2X consumes less power and offers high performance audio and video. According to the specifications, the device can record and play back high-definition video (1080p) and digital devices can be connected via DLNA (Digital Living Network Alliance). Moreover, as in the recent late models of smart phones, it will come with an 8.0 megapixel rear camera and a 1.3 megapixel front camera.

One of the most attractive features is ‘HDMI mirroring’ (HDMI TV-out) that will bring the entertainment device to HDTVs. The use of the accelerometer and gyro sensor will make it more interesting to play on the big screen.

During Nvidia’s presentation, the capabilities of the mobile phone were exhibited in more detail. Different games were shown in order to demonstrate the graphics, ‘Angry Birds’ (developed by Rovio Mobile) and ‘Soul Craft’ (developed by MobileBits), and the comparison of the online game ‘Dungeon Defenders’  (Trendy Entertainment) on PC, PS3 and on the Tegra 2 at the same time. It seems like the Tegra 2 processor works fluently at the same speed as in the other two versions.

Other companies are supporting this technology by developing games and apps for this device, like Skype.

Due to the great performance of this new dual-core processor, Nvidia has given a new category to this phone: “super phone”, the next generation of smartphones.

Source: NVIDIA Tegra Super Chip Kicks Up Next Wave of Super Phones [http://pressroom.nvidia.com/easyir/customrel.do?easyirid=A0D622CE9F579F09&version=live&releasejsp=release_157&xhtml=true&prid=704926].

Epic Games: Unreal Development Kit – UE3 free version | version gratis del UE3

From/De: Epic Games

Epic Games Announces Unreal Development Kit, Powered by Unreal Engine 3

Industry Leading 3D Game Engine Toolset Now Available for Free

CARY, N.C. (November 5, 2009) – Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.

There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.

Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at www.udk.com/licensing. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment. UDK is currently for PC use only, although console support is under consideration. Developers approved to make games for Xbox 360® and PLAYSTATION®3 may inquire for more information by emailing udklicensing@epicgames.com.

Benefits of UDK include the following:

• Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.
• Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:
o Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.
o UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.
o Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.
o Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.
o NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.
o Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.
o AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
• Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.
• Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.

“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games. “UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”

Psyonix Studios (www.psyonix.com), a game studio based in San Diego, Calif., created the first proof-of-concept game using UDK in less than two months using a two-man team of one artist and one programmer. “Whizzle” is a downloadable vertical scroller in which players swim through underwater levels as an adorable sea creature that collects items and frees allies from captivity. To read more about “Whizzle,” view the developer diary video, or download technical documentation, visit www.udk.com/showcase-whizzle.html.

Until now, noncommercial access to the Unreal Engine 3 toolset has been available only through the PC versions of games such as Epic’s “Unreal Tournament 3” and “Gears of War” games. Users made new game experiences, called modifications or “mods,” by changing existing game assets or creating original content through the Unreal Editor tools that ship with every game copy. Many of these mods have been showcased through the $1 Million Intel Make Something Unreal Contest (www.makesomethingunreal.com), which awards over $1 million in cash and prizes to aspiring game developers. While mods require running the original game for interaction with user-created content, UDK provides a standalone experience every time, meaning a smaller digital footprint and no additional software requirements.

“The Ball,” an award-winning “Unreal Tournament 3” mod by Toltec Studios (www.toltecstudios.com), is available now as a free UDK-powered download at www.udk.com/showcase-the-ball.html. Anyone authoring mods for Epic’s PC games can port their original content over to UDK.

Support for UDK includes over 200 pages of newly unlocked documentation at the Unreal Developer Network (udn.epicgames.com), dedicated forums (www.udk.com/forums), as well as other resources available through the UDK web site, www.udk.com. 3D Buzz also hosts hundreds of free video tutorials for using Unreal Engine 3 technology at www.3dbuzz.com.

Furthermore, Sams Publishing and 3D Buzz recently published two definitive guides for learning the Unreal Engine toolset, “Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3.” Both books are bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.

About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3’s consistently evolving toolset is designed to accelerate developers’ productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.

About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of “Gears of War” and “Gears of War 2” have eclipsed 11 million units. Epic’s Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and is this year’s Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

© 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

###

Download mirrors for the Unreal Development Kit include:
NVIDIA, FilePlanet, BeyondUnreal, FileFront, GamersHell, FileShack, AOL Big Download

Resident Evil 5 [PC] – 09.15.2009

From/De: Capcom

CAPCOM REVEALS SHIP DATE FOR RESIDENT EVIL 5 FOR THE PC

A Whole New Dimension of Horror Comes to PC Fans

Capcom is pleased to announce that Resident Evil 5 for the PC will release on September 15, 2009 in North America and September 18 th in Europe. PC gamers will get the ultimate Resident Evil package in the new PC version as new features will include NVIDIA®’s new GeForce® 3D Vision technology (wireless 3D Vision glasses sold separately), new costumes and a new and improved mercenaries mode with three times as many enemies.

Fans that pick up the PC version will be the first to experience stereoscopic 3D out of screen effects as their living rooms are transformed into the world of Kijuju. Infected Majini coming at players from every angle, dust flying in and out of screen and the scariest bosses to date are taken up a notch . Resident Evil 5 PC is a whole new level of fear players will never forget. The game also supports Stereoscopic 3D in all of its cut scenes – an industry first.

These groundbreaking stereoscopic 3D effects were developed in close cooperation with NVIDIA, which is why the game is part of NVIDIA’s “The Way It’s Meant To Be Played” partnership program. Resident Evil fans can check out the 3D action for themselves today as a new stereo 3D tech demo with benchmark is available to download today on NVIDIA’s official site at http://www.nzone.com/object/nzone_re5_downloads.html . To find out more info on NVIDIA’s GeForce 3D Vision technology, click on the link here, http://www.nvidia.com/3dvision/ .
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To a PC near you | A una PC cerca de ustedes: Street Fighter IV, Bionic Commando, Resident Evil 5 (3D)

While some people may have been hoping for a version of the latest Capcom games to the Windows XP or Vista, I believe not many people expected one of the game developer’s franchises to let you play in 3D. Resident Evil 5 will be the first Capcom game released this year to make use of Nvidia’s new GeForce 3D Vision technology. If you have some extra money to upgrade your PC’s graphic card and buy the glasses (sold separately), this may be a new gaming experience for you, especially when it comes to some of today’s PC games such as Left 4 Dead, Call of Duty: World at War, and others. Make sure you’ve got an appropriate LCD monitor for this to work. For more info about Nvidia’s 3D vision technology, you should check out this detailed review at PC Perspective: NVIDIA GeForce 3D Vision Review – 3D Glasses for the Masses [http://www.pcper.com/article.php?aid=656].

The Bionic Commando & Street Fighter IV PC versions will offer higher resolution for gamers who really care about the best visual experience on their LCD monitors. Read the following press release for more info on the games’ PC features.

Mientras que algunas personas quizás hayan estado esperando por una versión de los recientes juegos Capcom a Windows XP o Vista , creo que no mucha gente esperaba que una de las franquicias del desarrollador de juegos les permita jugar en 3D. Resident Evil 5 será el primer juego de Capcom lanzado este año que haga uso de la nueva tecnología GeForce 3D Vision de Nvidia.Si tienen dinero extra para actualizar la tarjeta de gráficos de su PC y para comprar los lentes (vendidos por separado), entonces quizás esto sea una nueva experiencia de juegos para ustedes, más bien cuando se trata los juegos PC de hoy tales comoLeft 4 Dead, Call of Duty: World at War y otros. Asegúrense que tengan un monitor LCD apropiado para que esto funcionePara más informacióm acerca de la tecnología 3D Vision de Nvidia, debería reviar este análisis detallado en PC Perspective: NVIDIA GeForce 3D Vision Review – 3D Glasses for the Masses [http://www.pcper.com/article.php?aid=656].

Las versiones PC de Bionic Commando y Street Fighter IV ofrecerán resoluciones más altas para los jugadores que les interesa de veras lamejor experiencia visual en sus monitores LCD. Lean el siguiente comunicado de prensa para más info en las funciones PC de los juegos.

From/De: Capcom

CAPCOM® PREPS A TRIPLE THREAT OF GAMING EXCELLENCE FOR WINDOWS®-BASED PERSONAL COMPUTERS
Resident Evil® 5, Street Fighter® IV and Bionic Commando® Coming to PC Starting This July

SAN MATEO, CA — May 1, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that three of its blockbuster hit console games of 2009 will be coming to the PC beginning this summer. Bionic Commando®, Street Fighter® IV and Resident Evil® 5 will all be coming to the PC, beginning in July with Street Fighter IV and Bionic Commando, while Resident Evil 5 comes later in the year. All three games will be optimized for the PC platform and will have new PC-specific features added to the already great games. Street Fighter IV has been rated T for Teen by the Entertainment Software Ratings Board (ESRB), while Bionic Commando and Resident Evil 5 are both rated M for Mature. All three games will be available both at retail and via various digital distribution methods, including Capcom’s own e-store.

Street Fighter IV features a mix of returning favorites such as Ryu, Ken, Chun-Li and Guile along with new characters created for this game, such as Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in stylized 3D, while the game is played in the classic Street Fighter® 2D perspective with additional 3D camera flourishes. Instantly familiar six-button controls are the hallmark of the game, with a host of new special moves and features. Mixing classic genre-defining game mechanics the franchise is known and loved for with all-new, never-before-seen gameplay systems, Street Fighter IV brings a brand new fighting experience to fans the world over. The PC version of Street Fighter IV will feature online play, higher screen resolutions and three new shaders based on three of the “artistic” trailers released in 2008 that will change the visual appearance of the game: “watercolor,” “posterization” and “sumi-e ink” styles.

The first true sequel to the classic 1988 Nintendo Entertainment System® original, Bionic Commando sees the return of the bionically-enhanced Nathan “Rad” Spencer. Time has not been kind to Spencer: 10 years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn’t commit, and sentenced to death. Bionic Commando transposes the swing-and-shoot gameplay of the 8-bit original onto a stunning 3D environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces, where every environment is scalable using swinging, scaling, climbing and wall-walking techniques. The PC version of Bionic Commando will support higher resolutions than the console version, remappable controls including mouse and keyboard support, support for both DirectX®9 and DirectX® 10 and online connectivity for multiplayer sessions.

In Resident Evil 5, returning hero Chris Redfield is sent to Africa to investigate a biological weapon that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the frightening turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. The PC version of Resident Evil 5 will feature online play for co-operative play sessions over the internet and will also take advantage of NVIDIA®’s new GeForce® 3D Vision technology (wireless 3D Vision glasses sold separately).