Sony to say adios to PlayStation Home in the US, Canada, and Europe | Sony dirá adiós a PlayStation Home en EE.UU., Canadá y Europa

PlayStation Home

PlayStation Home

 

[EN]: After last month’s announcement of the closure of PlayStation Home in Japan, Sony Computer Entertainment America and its European sister branch mentioned via their community sites that PS Home will shut down next year.

Both SCEA & SCEE mentioned the social gaming platform will no longer publish new content after November 12, 2014. Also, players will only be able to download any new content until December 3, 2014. As appreciation to the members of Home, the company will offer free content before the closing of PS Home on March 31, 2015.

Since its start on December 2008, PS Home was Sony’s version of Second Life, a virtual social gaming community. But last month’s announcement of the closure of PS Home in Japan was a prelude of things to come for the rest of the worldwide community.

[ES]: Tras el anuncio del mes pasado de la clausura de PlayStation Home en Japón, Sony Computer Entertainment America y su rama hermana europea mencionaron a través de sus sitios comunitarios que la PS Home se cerrará el próximo año.

Ambos SCEA y SCEE mencionaron que la plataforma de juegos sociales ya no publicará nuevos contenidos a partir del 12 de noviembre de 2014. Además, los jugadores podrán descargar cualquier contenido nuevo hasta el 3 de diciembre de 2014. Como reconocimiento a los miembros de Home, la compañía ofrecerá contenido gratis antes del cierre de PS Home el 31 de marzo de 2015.

Desde su inicio en diciembre de 2008, PS Home era la versión Second Life de Sony, una comunidad social de juegos virtual. Pero el anuncio del mes pasado de la clausura de PS Home en Japón fue un preludio de lo que vendrá para el resto de la comunidad a nivel mundial.

[Sources/Fuentes]: Sony Computer Entertainment America: PlayStation Home Update – September 26, 2014 [http://community.us.playstation.com/t5/PlayStation-Home/PlayStation-Home-Update-September-26-2014/td-p/44552202] & Sony Computer Entertainment Europe: PlayStation Home – Server Closure Notice [http://www.community.eu.playstation.com/t5/PlayStation-Home/PlayStation-Home-Server-Closure-Notice/td-p/22271721].

Sony’s E3 Conference to be shown at selected movie theaters live | La conferencia E3 de Sony se mostrará en cines seleccionados en vivo

PlayStation's E3 2014 Press Conference

[EN]: Many gamers hope to ever attend the Electronic Entertainment Expo to check out all the events, even the ones before the start of the expo, such as the E3 Press Conferences of the big gaming companies.

Sony Computer Entertainment America would be showing its Press Conference at over 40 movie theaters around the US and Canada for the first time to reach more gamers.

The PlayStation’s E3 Press Conference will be hosted by Geoff Keighley on June 9th at 8:30pm EST (show starts at 9pm). Space will be limited, but what’s best of all is that it’ll be free.

If you live near the movie theaters, right now may be the best time to register. For more info: [http://eventgrid.com/Custom/playstatione3].

[ES]: Muchos jugadores esperan asistir alguna vez a la Electronic Entertainment Expo para visitar todos los acontecimientos, incluso los que hay antes del inicio de la exposición, tales como las conferencias de prensa E3 de las grandes compañías de juegos.

Sony Computer Entertainment America estaría mostrando su conferencia de prensa en más de 40 salas de cine de los EE.UU. y Canadá por primera vez para acercarse más a los jugadores.

La conferencia de prensa será presentada por Geoff Keighley el 9 de junio a las 8:30 pm EST (el show comienza a las 9 PM EST). El espacio será limitado, pero lo que es lo mejor de todo es que va a ser gratis.

Si ustedes viven cerca de las salas de cine, este momento sería el mejor momento para que se registren. Para más información: [http://eventgrid.com/Custom/playstatione3].

[Video]:

“Project Morpheus”: Sony’s Virtual Reality System for the PS4 | El sistema de realidad virtualde Sony para el PS4

Project Morpheus

Project Morpheus

[EN]: During its presentation at GDC 2014, Sony Computer Entertainment America announced “Project Morpheus,” the company’s virtual reality device coming to the PS4. Morpheus features the same technology used in PlayStation Move. At GDC, Sony showed VR demos of God Of WarThief, as well as of titles especifically made for use with the device such as The Deep, The Castle, as well as EVE Valkyrie, a multiplayer dogfighting shooter game playable on the current game development kit.

The new device will work with the PS4’s PlayStation Camera, PS Move, and its Wireless Controller. The Morpheus SDK is still under development, and will be available when ready.

[ES]: Durante su presentación en la GDC 2014 , Sony Computer Entertainment America anunció el “Proyecto Morpheus (Morfeo)”, el dispositivo de realidad virtual de la compañía que llegará al PS4. Morpheus cuenta con la misma tecnología utilizada en el PlayStation Move. En la GDC, Sony mostró demos VR (realidad virtual) de God Of WarThief, así como de los títulos específicamente hechos para usar con el dispositivo, como The DeepThe Castle, al igual que EVE Valkyrie, un multijugador juego de peleas de disparos que se puede jugar en el kit de desarrollo de juego actual.

El nuevo dispositivo funcionará con la Cámara PlayStation, el PS Move y su mando inalámbrico del PS4. El SDK  (kit de desarrollo de software) de Morpheus está todavía en desarrollo, y estará disponible cuando esté listo.

< Specifications of “Project Morpheus” Prototype >
Component Processor unit, head-mounted unit
Display Method LCD
Panel Size 5 inches
Panel Resolution 1920xRGBx1080 (960xRGBx1080 per eye)
Field of View 90 degrees
Sensors Accelerometer, Gyroscope
Connection interface HDMI + USB
Function 3D audio, Social Screen

[Source/Fuente]: Sony Computer Entertainment America.

Jack Tretton to say good-bye to Sony Computer Entertainment America after 19 years | Jack Tretton dirá adiós a Sony Computer Entertainment America tras 19 años

Jack Tretton / SCEA

Jack Tretton / SCEA

[EN]: Jack Tretton will be saying good-bye to the company he has worked for for 19 years. On March  31st, 2014, Tretton will be working for the last time at Sony Computer Entertainment America after years for being one of the persons responsible for the success of the PlayStation platform since the PlayStation 1. According to the press release, “this is a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship.”

“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” said Tretton. “Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I’m very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”

Shawn Layden, who currently works as Executive Vice President and COO of Sony Network Entertainment International, will take Tretton’s position, starting April 1st. During his 15 years at Sony, Layden has worked for SCE Worldwide Studios, and was one of the founding members of Sony Network Entertainment International.

Andrew House, President and Group CEO, Sony Computer Entertainment, said: “I’ve worked with Jack for nearly two decades and I want to personally thank him for his leadership and the considerable contributions he’s made to the SCEA business and PlayStation brand over the years. I wish him nothing but the best in his future endeavors. I also want to welcome Shawn to the Sony Computer Entertainment America team. I have the utmost confidence in Shawn’s leadership capabilities, and his deep knowledge of the gaming industry and commitment to gamers, will help keep PlayStation at the forefront of entertainment and innovative gameplay.”

“It’s an honor and privilege to join Sony Computer Entertainment America and be a part of the team that is leading the next generation of gaming and entertainment,” said Layden. “SCEA is committed to delivering breakthrough gaming experiences that inspire fans and exceed their wildest expectations. As PS4™ shows us every day, there has never been a better time to be part of the PlayStation community and I look forward to working with our retail, development, publishing and network partners to further demonstrate why PlayStation is the best place to play.”

[ES]: Jack Tretton estará diciendo adiós a la compañía que ha trabajado durante 19 años. El 31 de marzo de 2014, Tretton estará trabajando por última vez en Sony Computer Entertainment America, tras años de ser una de las personas responsables del éxito de la plataforma PlayStation desde el PlayStation 1. Según el comunicado de prensa, “este es el resultado de un acuerdo mutuo entre el Sr. Tretton y SCEA de no renovar su relación contractual”.

“Trabajar en SCEA durante los últimos 19 años ha sido la experiencia más gratificante de mi carrera”, dijo Tretton. “Aunque yo profundamente extrañaré al talentoso equipo de SCEA y la pasión demostrada cada día por nuestros aficionados, estoy muy contento de comenzar el próximo capítulo de mi carrera. Quiero agradecer a los empleados, socios y clientes por su incansable compromiso con la marca PlayStation y, por supuesto, a nuestros aficionados que nos han llevado a nuevos niveles de innovación y de entretenimiento en las últimas dos décadas. Me voy de PlayStation en una posición de fuerza considerable y el futuro sólo se hará más  brillante para PlayStation Nation”.

Shawn Layden, quien actualmente se desempeña como vicepresidente ejecutivo y COO de Sony Network Entertainment International, tomará la posición de Tretton a partir del 1ro de abril. Durante sus 15 años en Sony, Layden ha trabajado para SCE Worldwide Studios, y fue uno de los miembros fundadores de Sony Network Entertainment International.

“Es un honor y un privilegio unirse a Sony Computer Entertainment America y ser parte del equipo que lidera la próxima generación de juegos y entretenimiento”, dijo Layden . “SCEA se compromete a ofrecer experiencias de juegos innovadoras que inspiren a los fans y superen sus mayores expectativas. Como el PS4™ nos muestra todos los días, nunca ha habido un mejor momento para ser parte de la comunidad PlayStation y espero con interés trabajar con nuestros minoristas, desarrolladores, publicadores, y socios de red de seguir demostrando por qué PlayStation es el mejor lugar para jugar”.

[Source/Fuente]: SCEA.

Sony: Over 1 million PS4 consoles sold in 24 hours | Más de un millón de consolas vendidas en 24 horas

PS4

PS4

[EN]: SCEA announced earlier today the company has sold over a million PlayStation 4 consoles in its first 24 hours of availability in the US and Canada.

Andrew House, President and Group CEO at Sony Computer Entertainment, said: “PS4 was designed with an unwavering commitment to gamers, and we are thrilled that consumer reaction has been so phenomenal. Sales remain very strong in North America, and we expect continued enthusiasm as we launch the PlayStation 4 in Europe and Latin America on November 29. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”

Sony still has a few issues to overcome: the launch of Microsoft’s Xbox One is coming in five days, the high price of the PS4 in Brazil, and PS4 hardware/software problems (system update and “blue light of death”).

For now, Sony has something to be happy about: the most consoles sold during a launch in its history. The PlayStation 3 reached its first million consoles sold 50 days after its launch.

[ES]: Sony anunció el día de hoy que la compañía ha vendido más de un millón de consolas PlayStation 4 en sus primeras 24 horas de disponibilidad en los EE.UU. y Canadá.

Andrew House, presidente y director general de grupo de Sony Computer Entertainment, dijo: “El PS4 fue diseñado con un firme compromiso para los jugadores, y estamos encantados de que la reacción de los consumidores ha sido tan fenomenal. Las ventas siguen siendo muy firmes en América del Norte, y esperamos continuo entusiasmo al lanzar la PlayStation 4 en Europa y América Latina el 29 de noviembre. Estamos muy agradecidos por la pasión de los aficionados de PlayStation y les damos las gracias por su continuo apoyo”.

Sony todavía tiene algunos asuntos que superar: el lanzamiento del Xbox One de Microsoft viene en cinco días, el precio alto del PS4 en Brasil, y problemas hardware/software del PS4 (actualización del sistema y la “luz azul de la muerte”) .

Por ahora, Sony tiene algo para ser feliz: la mayoría de consolas vendidas durante un lanzamiento de su historia. El PlayStation 3 llegó a su primer millon de consolas vendidas tras 50 días de su estreno.

[Source/Fuente]: Sony: PlayStation®4 Sales Surpass 1 Million Units In North America In 24 Hours [http://www.prnewswire.com/news-releases/playstation4-sales-surpass-1-million-units-in-north-america-in-24-hours-232248401.html].

NewPS3_sc008

Sony: PlayStation 3 – 80 million units sold worldwide | 80 millones de unidades vendidas a nivel mundial

[EN]: At just nine days before the launch of the PlayStation 4. Sony Computer Entertainment America announced recently the PlayStation 3 has reached 80 million units sold worldwide, as of November 2nd, 2013. The PlayStation 3 gaming console made its debut in the USA in November 2006, and has brought features not seen in its previous console generations such as 3D stereoscopic gaming, an online gaming and media services via PlayStation Network, and successful new franchises such as The Last of Us (with 3.4 million units sold) and Journey. If only the PS4 were backward compatible with PS3 games, just like the PS3 lets us play PS2 titles.

[ES]: A tan sólo nueve días antes del lanzamiento del PlayStation 4. Sony Computer Entertainment America anunció recientemente que el PlayStation 3 ha llegado a 80 millones de unidades vendidas en todo el mundo el 2 de noviembre de 2013. La consola de juegos PlayStation 3 hizo su debut en los EE.UU. en noviembre de 2006, y ha ofrecido funciones no vistas en las generaciones anteriores de su consola como juegos en 3D estereoscópico, servicios de juego en línea y medios vía la PlayStation Network, y las nuevas franquicias exitosas como The Last of Us (con 3,4 millones de las unidades vendidas) y Journey. Si solo el PS4 fuese compatible con los juegos del PS3, como el PS3 que nos deja jugar títulos del PS2.

[Source/Fuente]: Sony Computer Entertainment America PR.

PS4

PlayStation 4: Lack of support for DLNA, MP3 & CD audio | Falta de soporte para DLNA, y audio MP3 y CD

[EN]: Most PS3 owners would love to have the features their Sony console has and a lot more when the PS4 gets to be on sale next month, but one of the best ones won’t make it at launch or anytime soon it seems, as well as a few others.

Many people love the PS3’s streaming media capabilities (known as DLNA – Digital Living Network Alliance), but should be more than disappointed after Sony stated the PS4 won’t work as a client for your home media server. For many people, it’s the best way to bring video from a computer or wilress device to the living room.

So, why will Sony remove the media server feature? It is still unknown, though many users believe the company wants users them (the console users) to get used their online store not just to buy additional game content, but also to buy movies, music and more.

At least, Sony’s Shueshi Yoshida did listen to the gamers’ opinions of disappointment: “Thanks for the feedback to the lack of MP3 and DLNA support at the launch of PS4. I’ll share with the PS4 Dev team for future consideration.”

What’s also disappointing is the lack of MP3 and audio CD support, game trails at launch, and no support for the PS3 Bluetooth Remote. Also, the PS4 will let you listen to play to music while playing your games, but you have to be subscribed to its Music Unlimited service.

The 5400 RPM SATA II internal hard drive will be replaceable (as done on the PS3), but it has to have at least 160GB and not thicker than 9.5mm. As External hard drives go, users won’t be able to connect them to the PS4.

For more info on what you will be able to do on the PS4, check out the PS4: The Ultimate FAQ page: [http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/].

[ES]: A la mayoría de dueños del PS3 le encantaría tener las características que su consola Sony tiene, y mucho más cuando el PS4 llegue a estar a la venta el próximo mes, pero una de los mejores no llegará al lanzamiento o en el corto plazo según parece, así como algunas otras.

A mucha gente les encanta capacidades de streaming (transmitisión por red) de medios de comunicación del PS3 (conocido como DLNA – Digital Living Network Alliance), pero deben estar más que decepcionados después de que Sony dijo que el PS4 no va a funcionar como un cliente para el servidor doméstico multimedia. Para muchas personas, es la mejor manera de traer vídeos desde un ordenador o dispositivo inalámbrico a la sala de la casa.

Así que, ¿por qué Sony quitará la función de servidor de medios? Todavía no se sabe, aunque muchos usuarios creen que la compañía quiere que ellos (los usuarios de la consola) se acostumbren a la tienda en línea de Sony no sólo para comprar contenido adicional para juegos, sino para comprar películas, música y más.

Por lo menos, Shueshi Yoshida (de Sony) hizo caso a las opiniones de la decepción de los jugadores: “Gracias por los comentarios de la falta de apoyo de MP3 y DLNA en el lanzamiento de PS4. Lo compartiré con el equipo de desarrollo de PS4 para su futura consideración”.

Lo que también es decepcionante es la falta de soporte de MP3 y CD de audio, demostraciones de juegos el día del lanzamiento, y no hay apoyo para el Remoto Bluetooth de PS3. Asimismo, la PS4 le permitirá escuchar a jugar música mientras juega a sus juegos, pero hay que estar suscrito a su servicio Music Unlimited.

El disco duro interno SATA II de 5400 RPM podrá ser reemplazado (como se hace con el PS3), pero tiene que tener por lo menos 160 GB y no ser más gruesa que de 9,5 mm. Y al hablar de los discos duros externos, los usuarios no podrán conectarlos al PS4.

Para obtener más información sobre lo que van a ser capaces de hacer con el PS4, echen un vistazo a la página PS4 : La última página de preguntas frecuentes (en inglés): [http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/].

[Source/Fuente]: PlayStation.com: PS4: The Ultimate FAQ [http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/].

PlayStation 4

Sony: PlayStation 4 System Update 1.5 on Day 1

[EN]: Sony Computer Entertainment said earlier today it will release a system update on day 1 of the PlayStation 4 console. The PS4 system update version 1.5 will include remote play, play as you download, and many other features for players to enjoy the capabilities of Sony’s new gaming machine. The downside of this update is that it will not bring the suspend/resume mode, a feature that puts the console in a low-power state and later takes you back straight to the game you were playing.

Here’s detailed info of the features that will be available in North America for the PS4 (according to Sony):

· Remote Play
Users will be able to access PS4 titles displayed on their living room TVs and play them on a PS Vita system over Wi-Fi networksby using PS4 Link (*2, *3). SCE anticipates that most PS4 titles will be playable on the PS Vita system through Remote Play (*4).

· Second Screen
Users can use the PS4 Link (*2) application for the PS Vita system, and PlayStation®App for iPhone, iPad, and Android™ based smartphones and tablets (*5),to use these devices as second screens in supported titles. PlayStation®App has the ability to enable users to interact with games with their mobiles devices. For example on THE PLAYROOM, a title pre-installed in all PS4 systems that requires PlayStation®Camera, users can draw pictures on their mobile device screens and flick them towards the TV. The images then appear as a 3D object within the game.

· Record, take screen shots, and upload gameplay effortlessly
The PS4 system provides dedicated, “always on” video encoding systems that enables seamless uploading of gameplay. Users can share their epic triumphs by simply hitting the “SHARE button” on PS4 Wireless Controller (DUALSHOCK®4), take screenshots or scan through the last 15 minutes of gameplay, tag it and return to the game—the video uploads as the user plays. At the PS4 system’s launch in North America, users will be able to share their images and videos with friends on Facebook and screenshots with followers on Twitter (*6).

· Broadcast and spectate gameplay
The PS4 system also enhances social spectating by enabling users to broadcast their gameplay in real-time to game fans around the globe, using Ustream and Twitch (*7) live internet streaming services. SCE provides two ways for users to view live broadcasts. First, the Live from PlayStation® application on PS4 aggregates streams from all PlayStation® users. Second, users can spectate friends’ PS4 gameplay from PCs, and applications such as Ustream, Twitch, and browsers, which are installed on their mobile devices. These applications can be easily started up via PlayStation®App, and users can also use these applications to post comments to gameplay broadcasts. Furthermore, users with PlayStation®Camera can stream camera images and microphone sounds along with their live gameplay broadcast.

· Play as you download
This feature enables users to play supported digital titles as they are being downloaded (*8). When a game is purchased, users can start playing after PS4 downloads a portion of the data, while the rest of the game is downloaded in the background during actual gameplay. Games may be downloaded in stand-by mode.

· Multi log-in
A maximum of 4 users can log-in to a single PS4 system simultaneously. These players can use their own save data to play games, and also earn trophies on their own Sony Entertainment Network accounts even when playing a multi-player game together on a single PS4 system (*9).

· Party (Voice chat)
By using the Mono Headset bundled with the PS4 system, users will be able to chat with up to eight friends enjoying different applications or games. Furthermore, users can use Party to chat between PS4 and PS Vita systems.

· Face recognition and voice commands (*10)
Users with PlayStation®Camera will be able to register their facial image onto their PS4 system, and login to their system using facial recognition instead of DUALSHOCK®4. Furthermore, users can use either the microphone of the Mono Head set connected to DUALSHOCK®4, or PlayStation®Camera to navigate through the PS4 home screen (PlayStation®Dynamic Menu) with voice commands to start up games and shutdown the system, among other features (*11).

· Background music player
Users can enjoy gameplay while listening to music in the background with Music Unlimited, a cloud-based digital music service (*12). Users can also voice chat with friends while listening to music.

· Online Multiplayer
PlayStation®Plus (PS Plus) members will be able to play PS4 titles online with other players via the network. PS Plus makes it easy for members to join available online multiplayer matches in a variety of ways, including the ability to easily join a game from a live stream broadcast or Party voice chats.

· Blu-ray Disc™ and DVD player
Users can enjoy not only gaming on their PS4 system, but also Blu-ray and DVD video contents (*13).

*1 Download data size of system software version 1.50 is about 300MB. Although dependent on users’ network environments, download of the update will take about 5~15 minutes with a broadband speed of 5~10Mpbs.
*2 The latest PS Vita system software version to be released soon will be required to use PS4 Link.
*3 Depending on network environment or titles, remote play performance may vary outside of the home.
*4 Remote Play will not be enabled on all games, including those that require peripherals such as PlayStation®Camera or certain third party peripherals.
*5 Depending on the version of OS or other conditions, users may not be able to use the application.
*6 Users must sign-up for individual accounts to use Facebook and Twitter.
*7 Users must sign-up for individual accounts to use Ustream and Twitch.
*8 Time it takes to begin playing will vary depending on game data size and network environments. Not all titles support this feature.
*9 Requirements for achieving trophies vary by titles.
*10 Voice recognition can be used without updating to system software version 1.50.
*11 Please refer to the online manual for recognizable voice commands.
*12 Offered by Sony Corporation. Visit the below website for further details. http://www.sonyentertainmentnetwork.com/music-unlimited/why-music-unlimited/
*13 At first time use, users must connect to the internet to activate this feature.