Microsoft @ CES 2012: Kinect for Windows

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A pesar de las escasas noticias en su última gran presentación en el CES 2012, Microsoft dio a conocer la llegada del sensor Kinect para Windows.

A partir del 1ro de febrero, el sensor saldrá a la venta en 12 países a un precio de $249 en cantidades limitadas, y vendrá acompañado del kit de desarrollo de software (SDK) para uso comercial y funcionará con Windows 7 y la versión preliminar de Windows 8 conocida como Developer Preview.

Con Kinect para Windows, varias empresas podrán aprovechar de la tecnología sin tener que pagar extra por el SDK o algún derecho de licencia permitiendo así una integración cómoda y más rápida del dispositivo. Microsoft ya está trabajando con doscientas empresas desarrollando aplicaciones PC. Aquellas aplicaciones servirán no solo servirán para juegos. Según un video, los gestos físicos se usan para hacer ejercícios y tocar instrumentos musicales.

“Tal como Kinect revolucionó los juegos, lo veremos revolucionar a otras industrias, como entretenimiento, salud y más”, dijo el jefe ejecutivo de Microsoft, Steve Ballmer.

El sensor Kinect para Windows ya puede pedirse por adelantado por medio de la tienda internet Amazon.

[English]

In spite of the little amount of news In its last major presentation at CES 2012, Microsoft announced the arrival of Kinect sensor for Windows.

Starting on February 1, the sensor will go on sale in 12 countries at a price of $ 249 in limited quantities and will be accompanied bythe software development kit (SDK) for commercial use and will work with Windows 7 and the pre-release version of Windows 8known as the Developer Preview.

With Kinect for Windows, several companies can take advantage of technology without having to pay extra for the SDK or licensing fee allowing a faster integration of the device. Microsoft is already working with two hundred companies developing PC applications. Those applications will not only serve for games. According to a video, physical gestures are used for exercise andplay musical instruments.

“Just as Kinect revolutionized gaming, we’ll see it revolutionize other industries, like entertainment, healthcare and more,” said Microsoft CEO Steve Ballmer.

The Kinect Sensor for Windows can now be pre-ordered via the Amazon online store.

[Sources/Feuntes]: MSDN: Kinect for Windows Blog – Starting February 1, 2012: Use the Power of Kinect for Windows to Change the World [http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/09/kinect-for-windows-commercial-program-announced.aspx], Amazon.com: Kinect Sensor for Windows [http://www.amazon.com/Microsoft-L6M-00001-Kinect-Sensor-Windows/dp/tech-data/B006UIS53K/ref=de_a_smtd].

Microsoft to launch Kinect for Windows SDK

English | En español: Microsoft lanzará kit de desarrollo de software oficial para Kinect [http://blogs.impre.com/piensa-digital/2011/02/21/microsoft-lanzara-kit-de-desarrollo-de-software-oficial-para-kinect/].

Since the arrival of Kinect for the Xbox 360, Microsoft’s add-on device has quickly become one of the most popular not only for casual gamers, but for those who love tech. Due to its ability to recognize human movements used to interact with games without the need of a controller, the Kinect has been at the center of much attention since last November. Those enthusiastic fans who have the ability to program and managed by themselves to create software to extend the capabilities of Kinect to their Windows computers will now have the cooperation of Microsoft.

The company, after a few months, has noticed the interest of its fans and announced today the upcoming launch of the Kinect for Windows SDK (software development kit). The first release of the program will only be for enthusiasts and academic researchers (for noncommercial use) and will be available this spring, while the commercial version will be available to the public at a later date.

According to Cragin Mundie, Microsoft’s chief research and strategy officer, “Microsoft’s investments in natural user interfaces are vital to our long-term vision of creating computers that are intuitive to use and able to do far more for us.”

The SDK will provide the necessary tools to develop software to run on Windows 7 and on the Xbox 360.

Mundie also stated that “the resulting creativity and invention will open up a whole new world of possibilities for computing.”

Source: Microsoft Research: Academics, Enthusiasts to Get Kinect SDK [http://research.microsoft.com/en-us/news/features/kinectforwindowssdk-022111.aspx].

Apple: iPhone OS 4

From/De: Apple

Apple Previews iPhone OS 4

Includes Multitasking, Folders, iBooks, Unified Inbox & More

CUPERTINO, California—April 8, 2010—Apple® today previewed its iPhone® OS 4 software and released a beta version of the software to iPhone Developer Program members. The iPhone OS 4 beta release includes an updated Software Development Kit (SDK) with over 1,500 new Application Programming Interfaces (APIs) and over 100 new features that will be available to iPhone and iPod touch® users this summer. New features include Multitasking for third party apps; Folders to better organize and access apps; improved Mail with a unified inbox, fast inbox switching and threaded messages; enhanced Enterprise support with even better data protection, mobile device management, wireless app distribution and more; Apple’s new iAd mobile advertising platform; and iBooks, the delightful new ebook reader and online bookstore recently debuted on the iPad™.

“iPhone OS 4 is the fourth major release of the world’s most advanced mobile operating system,” said Steve Jobs, Apple’s CEO. “We’re delivering over 100 new features, including multitasking, folders, a unified inbox, deeper Enterprise support, and an iPhone version of our iBooks reader and online iBookstore.”

iPhone OS 4’s new multitasking offers users a new way to quickly move between apps, and provides developers seven new multitasking services to easily add multitasking features to their apps. These services include background audio, so apps like Pandora can play music in the background, and VoIP, so VoIP apps can receive a VoIP call even when the iPhone is asleep or the user is running other apps. iPhone OS 4 provides multitasking to third party apps while preserving battery life and foreground app performance, which has until now proved elusive on mobile devices.

Folders help users better organize and quickly access their apps. Simply drag one app icon onto another, and a new folder is automatically created. The folder is automatically given a name based on the App Store category of that app, such as “Games,” which the user can easily rename. Using folders, users can now organize and access over 2,000 apps on their iPhone. Users can also create and manage iPhone folders on their Mac® or PC using iTunes® 9.2.

iPhone OS 4 delivers the best mail experience on a mobile phone with its new Unified Inbox, allowing users to see messages from all their email accounts displayed together in a single inbox. With just a few taps, users can quickly switch between inboxes to see messages from any single account. In addition, users can now thread their messages by conversation, making it easier to stay on top of email discussions, as well as open email attachments with compatible apps from the App Store.

iAd, Apple’s new mobile advertising platform, combines the emotion of TV ads with the interactivity of web ads. Today, when users click on mobile ads they are almost always taken out of their app to a web browser, which loads the advertiser’s webpage. Users must then navigate back to their app, and it is often difficult or impossible to return to exactly where they left. iAd solves this problem by displaying full-screen video and interactive ad content without ever leaving the app, and letting users return to their app anytime they choose. iPhone OS 4 lets developers easily embed iAd opportunities within their apps, and the ads are dynamically and wirelessly delivered to the device. Apple will sell and serve the ads, and developers will receive an industry-standard 60 percent of iAd revenue.

The iPhone OS 4 beta release includes a developer preview of Game Center, which contains a set of APIs that allows developers to create apps with the ability to invite friends to play a game, start a multiplayer game through matchmaking and track achievements and compare high scores on a leader board. Apps created with GameKit APIs will work with Game Center, Apple’s new social gaming network available to iPhone and iPod touch users later this year.

New enterprise features in iPhone OS 4 include improvements in security, scalability and compatibility. The new Mobile Device Management service can be integrated with third party servers to wirelessly configure, query and even wipe or lock managed iPhones, and iPhone OS 4 enables enterprises to securely host and wirelessly distribute their own in-house developed apps to employees. The new Data Protection feature uses a user’s passcode as an encryption key to protect mail messages and attachments stored on the iPhone. iPhone OS 4 now provides the option to set a longer, more complex passcode, making iPhone and its data even more secure. iPhone OS 4 allows IT managers to set up multiple Exchange ActiveSync accounts, is compatible with Exchange Server 2010 and includes support for forthcoming SSL VPN applications from Juniper Networks and Cisco.

Today, more than four billion apps have been downloaded from the revolutionary App Store and more than 185,000 apps are available to consumers in 90 countries. Over 85 million iPhone and iPod touch users around the world can choose from an incredible range of apps in 20 categories, including games, business, news, sports, health, reference and travel.

Availability
The iPhone OS 4 beta software and SDK are available immediately for iPhone Developer Program members at developer.apple.com. iPhone OS 4 will be available as a software update to iPhone and iPod touch users this summer.* A version of iPhone OS 4 will be coming to iPad this Fall.

*Some features may not be available on all products. For example, Multitasking requires iPhone 3GS or third generation iPod touch (late 2009 models with 32GB or 64GB).

<!–BULLET LIST HEADER (as needed)

  • BULLET 1
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–>Apple ignited the personal computer revolution with the Apple II, then reinvented the personal computer with the Macintosh. Apple continues to lead the industry with its award-winning computers, OS X operating system, and iLife, iWork and professional applications. Apple leads the digital music revolution with its iPods and iTunes online store, has reinvented the mobile phone with its revolutionary iPhone and App Store, and has recently introduced its magical iPad which is defining the future of mobile media and computing devices.

Epic Games: Unreal Development Kit – UE3 free version | version gratis del UE3

From/De: Epic Games

Epic Games Announces Unreal Development Kit, Powered by Unreal Engine 3

Industry Leading 3D Game Engine Toolset Now Available for Free

CARY, N.C. (November 5, 2009) – Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.

There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.

Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at www.udk.com/licensing. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment. UDK is currently for PC use only, although console support is under consideration. Developers approved to make games for Xbox 360® and PLAYSTATION®3 may inquire for more information by emailing udklicensing@epicgames.com.

Benefits of UDK include the following:

• Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.
• Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:
o Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.
o UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.
o Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.
o Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.
o NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.
o Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.
o AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
• Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.
• Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.

“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games. “UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”

Psyonix Studios (www.psyonix.com), a game studio based in San Diego, Calif., created the first proof-of-concept game using UDK in less than two months using a two-man team of one artist and one programmer. “Whizzle” is a downloadable vertical scroller in which players swim through underwater levels as an adorable sea creature that collects items and frees allies from captivity. To read more about “Whizzle,” view the developer diary video, or download technical documentation, visit www.udk.com/showcase-whizzle.html.

Until now, noncommercial access to the Unreal Engine 3 toolset has been available only through the PC versions of games such as Epic’s “Unreal Tournament 3” and “Gears of War” games. Users made new game experiences, called modifications or “mods,” by changing existing game assets or creating original content through the Unreal Editor tools that ship with every game copy. Many of these mods have been showcased through the $1 Million Intel Make Something Unreal Contest (www.makesomethingunreal.com), which awards over $1 million in cash and prizes to aspiring game developers. While mods require running the original game for interaction with user-created content, UDK provides a standalone experience every time, meaning a smaller digital footprint and no additional software requirements.

“The Ball,” an award-winning “Unreal Tournament 3” mod by Toltec Studios (www.toltecstudios.com), is available now as a free UDK-powered download at www.udk.com/showcase-the-ball.html. Anyone authoring mods for Epic’s PC games can port their original content over to UDK.

Support for UDK includes over 200 pages of newly unlocked documentation at the Unreal Developer Network (udn.epicgames.com), dedicated forums (www.udk.com/forums), as well as other resources available through the UDK web site, www.udk.com. 3D Buzz also hosts hundreds of free video tutorials for using Unreal Engine 3 technology at www.3dbuzz.com.

Furthermore, Sams Publishing and 3D Buzz recently published two definitive guides for learning the Unreal Engine toolset, “Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3.” Both books are bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.

About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3’s consistently evolving toolset is designed to accelerate developers’ productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.

About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of “Gears of War” and “Gears of War 2” have eclipsed 11 million units. Epic’s Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and is this year’s Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

© 2009, Epic Games, Inc. Epic, Epic Games, Gears of War, Gears of War 2, Unreal, AnimSet Viewer, AnimTree Editor, Unreal Cascade, Unreal Content Browser, Unreal Development Kit, Unreal Editor, Unreal Engine, Unreal Kismet, Unreal Lightmass, Unreal Matinee, Unreal PhAT, UnrealScript and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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Download mirrors for the Unreal Development Kit include:
NVIDIA, FilePlanet, BeyondUnreal, FileFront, GamersHell, FileShack, AOL Big Download

SCEI: Tools for game developers | Herramientas para desarrolladores de juegos

From/De: Sony Computer Entertainment Inc. developer

SONY COMPUTER ENTERTAINMENT FURTHER STRENGTHENS ITS SUPPORT FOR GAME DEVELOPMENT FOR PLAYSTATION3

Introduction of New Reference Tool Models to Provide a Lower-cost Game Development Environment

Tokyo, March 23, 2009 – Sony Computer Entertainment Inc. (SCEI) today announced that it would further strengthen its support for game development on PLAYSTATION®3 (PS3®) computer entertainment system. Since the launch of PS3, SCEI has introduced a wide range of hardware and software tools to improve efficiency in game development for PS3, and the company will continue its effort to support the growing game development community.

To meet the needs of various game development styles, SCE reduced the price of the original Reference Tool models DECR-1000A and DECR-1000 in 2007, as well as added new features to PS3 Debugging Station to help raise productivity in game development. Further enhancing its support for developers, SCE introduced new Reference Tool models in March 2009, DECR-1400A for North America and Europe/PAL territories at US $2,000 and €1,700 respectively, and DECR-1400J for Japan at JPY 200,000. Having the same form factor as the commercially available PS3, the new Reference Tool models allow advanced game programming and more efficient computer graphics rendering. With its more affordable pricing, this new model will appeal to a broader range of developers and publishers, and will help to provide a more streamlined game development environment, further accelerating the game development for PS3.

In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a comprehensive line-up of software tools as well as technical support to the game development community. “SNC PPU toolchain for PLAYSTATION 3 (SNC)”, a compiler made available as part of the Software Development Kit* since February 2008, is optimized to the power of PS3 and generates high-quality code. As a result, not only will it contribute to raising the quality of the game but also to significantly improving productivity.
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iPhone OS 3.0

From/De: Apple

Apple Previews Developer Beta of iPhone OS 3.0

Beta Release Provides New SDK, Over 1,000 APIs & 100 New Features

CUPERTINO, California—March 17, 2009—Apple® today previewed its iPhone™ OS 3.0 software and announced the immediate availability of a beta software release to registered developers. The iPhone OS 3.0 beta release includes an updated Software Development Kit (SDK) with over 1,000 new Application Programming Interfaces (APIs) including In-App Purchases; Peer-to-Peer connections; an app interface for accessories; access to the iPod® music library; a new Maps API and Push Notifications. Apple also announced over 100 new features that will be available to iPhone and iPod touch users this summer including cut, copy and paste; MMS;* landscape view for Mail, Text and Notes; stereo Bluetooth; syncing Notes to the Mac® and PC; shake to shuffle; parental controls for TV shows, movies and apps from the App Store; and automatic login at Wi-Fi hot spots. The iPhone OS 3.0 beta release will also include a new Voice Memo app and expanded search capability for all key iPhone apps, as well as Spotlight™ search across the iPhone or iPod touch.

“The new iPhone OS 3.0 is a major software release packed with incredible new features and innovations for iPhone customers and developers alike. It will keep us years ahead of the competition,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing.

The iPhone OS 3.0 beta software and SDK include over 1,000 new APIs and are available today for all iPhone Developer Program members to use for development and testing of their apps for iPhone and iPod touch. Included in these APIs is the ability to leverage the incredible purchase model of the App Store within apps. In-App Purchases will allow developers to offer subscription content and provide the ability to sell new content and features in a simple and secure process. Developers can also more easily create peer-to-peer games for iPhone and iPod touch by using Bluetooth.
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