“Project Morpheus”: Sony’s Virtual Reality System for the PS4 | El sistema de realidad virtualde Sony para el PS4

Project Morpheus

Project Morpheus

[EN]: During its presentation at GDC 2014, Sony Computer Entertainment America announced “Project Morpheus,” the company’s virtual reality device coming to the PS4. Morpheus features the same technology used in PlayStation Move. At GDC, Sony showed VR demos of God Of WarThief, as well as of titles especifically made for use with the device such as The Deep, The Castle, as well as EVE Valkyrie, a multiplayer dogfighting shooter game playable on the current game development kit.

The new device will work with the PS4′s PlayStation Camera, PS Move, and its Wireless Controller. The Morpheus SDK is still under development, and will be available when ready.

[ES]: Durante su presentación en la GDC 2014 , Sony Computer Entertainment America anunció el “Proyecto Morpheus (Morfeo)”, el dispositivo de realidad virtual de la compañía que llegará al PS4. Morpheus cuenta con la misma tecnología utilizada en el PlayStation Move. En la GDC, Sony mostró demos VR (realidad virtual) de God Of WarThief, así como de los títulos específicamente hechos para usar con el dispositivo, como The DeepThe Castle, al igual que EVE Valkyrie, un multijugador juego de peleas de disparos que se puede jugar en el kit de desarrollo de juego actual.

El nuevo dispositivo funcionará con la Cámara PlayStation, el PS Move y su mando inalámbrico del PS4. El SDK  (kit de desarrollo de software) de Morpheus está todavía en desarrollo, y estará disponible cuando esté listo.

< Specifications of “Project Morpheus” Prototype >
Component Processor unit, head-mounted unit
Display Method LCD
Panel Size 5 inches
Panel Resolution 1920xRGBx1080 (960xRGBx1080 per eye)
Field of View 90 degrees
Sensors Accelerometer, Gyroscope
Connection interface HDMI + USB
Function 3D audio, Social Screen

[Source/Fuente]: Sony Computer Entertainment America.

Jack Tretton to say good-bye to Sony Computer Entertainment America after 19 years | Jack Tretton dirá adiós a Sony Computer Entertainment America tras 19 años

Jack Tretton / SCEA

Jack Tretton / SCEA

[EN]: Jack Tretton will be saying good-bye to the company he has worked for for 19 years. On March  31st, 2014, Tretton will be working for the last time at Sony Computer Entertainment America after years for being one of the persons responsible for the success of the PlayStation platform since the PlayStation 1. According to the press release, “this is a result of a mutual agreement between Mr. Tretton and SCEA not to renew their contractual relationship.”

“Working at SCEA for the past 19 years has been the most rewarding experience of my career,” said Tretton. “Although I will deeply miss the talented team at SCEA and the passion demonstrated every day by our fans, I’m very excited about starting the next chapter of my career. I want to thank the employees, partners and customers for their tireless commitment to the PlayStation brand and, of course, to our fans who have pushed us to new heights of innovation and entertainment over the past two decades. I leave PlayStation in a position of considerable strength and the future will only get brighter for PlayStation Nation.”

Shawn Layden, who currently works as Executive Vice President and COO of Sony Network Entertainment International, will take Tretton’s position, starting April 1st. During his 15 years at Sony, Layden has worked for SCE Worldwide Studios, and was one of the founding members of Sony Network Entertainment International.

Andrew House, President and Group CEO, Sony Computer Entertainment, said: “I’ve worked with Jack for nearly two decades and I want to personally thank him for his leadership and the considerable contributions he’s made to the SCEA business and PlayStation brand over the years. I wish him nothing but the best in his future endeavors. I also want to welcome Shawn to the Sony Computer Entertainment America team. I have the utmost confidence in Shawn’s leadership capabilities, and his deep knowledge of the gaming industry and commitment to gamers, will help keep PlayStation at the forefront of entertainment and innovative gameplay.”

“It’s an honor and privilege to join Sony Computer Entertainment America and be a part of the team that is leading the next generation of gaming and entertainment,” said Layden. “SCEA is committed to delivering breakthrough gaming experiences that inspire fans and exceed their wildest expectations. As PS4™ shows us every day, there has never been a better time to be part of the PlayStation community and I look forward to working with our retail, development, publishing and network partners to further demonstrate why PlayStation is the best place to play.”

[ES]: Jack Tretton estará diciendo adiós a la compañía que ha trabajado durante 19 años. El 31 de marzo de 2014, Tretton estará trabajando por última vez en Sony Computer Entertainment America, tras años de ser una de las personas responsables del éxito de la plataforma PlayStation desde el PlayStation 1. Según el comunicado de prensa, “este es el resultado de un acuerdo mutuo entre el Sr. Tretton y SCEA de no renovar su relación contractual”.

“Trabajar en SCEA durante los últimos 19 años ha sido la experiencia más gratificante de mi carrera”, dijo Tretton. “Aunque yo profundamente extrañaré al talentoso equipo de SCEA y la pasión demostrada cada día por nuestros aficionados, estoy muy contento de comenzar el próximo capítulo de mi carrera. Quiero agradecer a los empleados, socios y clientes por su incansable compromiso con la marca PlayStation y, por supuesto, a nuestros aficionados que nos han llevado a nuevos niveles de innovación y de entretenimiento en las últimas dos décadas. Me voy de PlayStation en una posición de fuerza considerable y el futuro sólo se hará más  brillante para PlayStation Nation”.

Shawn Layden, quien actualmente se desempeña como vicepresidente ejecutivo y COO de Sony Network Entertainment International, tomará la posición de Tretton a partir del 1ro de abril. Durante sus 15 años en Sony, Layden ha trabajado para SCE Worldwide Studios, y fue uno de los miembros fundadores de Sony Network Entertainment International.

“Es un honor y un privilegio unirse a Sony Computer Entertainment America y ser parte del equipo que lidera la próxima generación de juegos y entretenimiento”, dijo Layden . “SCEA se compromete a ofrecer experiencias de juegos innovadoras que inspiren a los fans y superen sus mayores expectativas. Como el PS4™ nos muestra todos los días, nunca ha habido un mejor momento para ser parte de la comunidad PlayStation y espero con interés trabajar con nuestros minoristas, desarrolladores, publicadores, y socios de red de seguir demostrando por qué PlayStation es el mejor lugar para jugar”.

[Source/Fuente]: SCEA.

Sony / Sucker Punch: “inFamous: Second Son” [PS4] – Official Neon Reveal & Release Date

“Infamous: Second Son”

[EN]: During the PS4 Press Event a few hours ago, Sony Computer Entertainment America showed a brand-new trailer of its upcoming Infamous: Second Son game for the PS4. The release date is set for March 21, 2014.

[ES]: Durante el evento de prensa PS4 hace unas horas, Sony Computer Entertainment America mostró un nuevo avance de su próximo juego Infamous: Second Son para el PS4. La fecha de lanzamiento está programanda para el 21 de marzo de 2014.

[Video]:

[Source/Fuente]: SCEA @ YouTube.

PS4

PlayStation 4: Lack of support for DLNA, MP3 & CD audio | Falta de soporte para DLNA, y audio MP3 y CD

[EN]: Most PS3 owners would love to have the features their Sony console has and a lot more when the PS4 gets to be on sale next month, but one of the best ones won’t make it at launch or anytime soon it seems, as well as a few others.

Many people love the PS3′s streaming media capabilities (known as DLNA – Digital Living Network Alliance), but should be more than disappointed after Sony stated the PS4 won’t work as a client for your home media server. For many people, it’s the best way to bring video from a computer or wilress device to the living room.

So, why will Sony remove the media server feature? It is still unknown, though many users believe the company wants users them (the console users) to get used their online store not just to buy additional game content, but also to buy movies, music and more.

At least, Sony’s Shueshi Yoshida did listen to the gamers’ opinions of disappointment: “Thanks for the feedback to the lack of MP3 and DLNA support at the launch of PS4. I’ll share with the PS4 Dev team for future consideration.”

What’s also disappointing is the lack of MP3 and audio CD support, game trails at launch, and no support for the PS3 Bluetooth Remote. Also, the PS4 will let you listen to play to music while playing your games, but you have to be subscribed to its Music Unlimited service.

The 5400 RPM SATA II internal hard drive will be replaceable (as done on the PS3), but it has to have at least 160GB and not thicker than 9.5mm. As External hard drives go, users won’t be able to connect them to the PS4.

For more info on what you will be able to do on the PS4, check out the PS4: The Ultimate FAQ page: [http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/].

[ES]: A la mayoría de dueños del PS3 le encantaría tener las características que su consola Sony tiene, y mucho más cuando el PS4 llegue a estar a la venta el próximo mes, pero una de los mejores no llegará al lanzamiento o en el corto plazo según parece, así como algunas otras.

A mucha gente les encanta capacidades de streaming (transmitisión por red) de medios de comunicación del PS3 (conocido como DLNA – Digital Living Network Alliance), pero deben estar más que decepcionados después de que Sony dijo que el PS4 no va a funcionar como un cliente para el servidor doméstico multimedia. Para muchas personas, es la mejor manera de traer vídeos desde un ordenador o dispositivo inalámbrico a la sala de la casa.

Así que, ¿por qué Sony quitará la función de servidor de medios? Todavía no se sabe, aunque muchos usuarios creen que la compañía quiere que ellos (los usuarios de la consola) se acostumbren a la tienda en línea de Sony no sólo para comprar contenido adicional para juegos, sino para comprar películas, música y más.

Por lo menos, Shueshi Yoshida (de Sony) hizo caso a las opiniones de la decepción de los jugadores: “Gracias por los comentarios de la falta de apoyo de MP3 y DLNA en el lanzamiento de PS4. Lo compartiré con el equipo de desarrollo de PS4 para su futura consideración”.

Lo que también es decepcionante es la falta de soporte de MP3 y CD de audio, demostraciones de juegos el día del lanzamiento, y no hay apoyo para el Remoto Bluetooth de PS3. Asimismo, la PS4 le permitirá escuchar a jugar música mientras juega a sus juegos, pero hay que estar suscrito a su servicio Music Unlimited.

El disco duro interno SATA II de 5400 RPM podrá ser reemplazado (como se hace con el PS3), pero tiene que tener por lo menos 160 GB y no ser más gruesa que de 9,5 mm. Y al hablar de los discos duros externos, los usuarios no podrán conectarlos al PS4.

Para obtener más información sobre lo que van a ser capaces de hacer con el PS4, echen un vistazo a la página PS4 : La última página de preguntas frecuentes (en inglés): [http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/].

[Source/Fuente]: PlayStation.com: PS4: The Ultimate FAQ [http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/].

SCEA/Magic Pixel Games: “Carnival Island” [PS3] – Trailer & Screenshots

From: Sony Computer Enertainment America

Carnival Island invites you to take a trip to a magic carnival and experience the joy of classic family-friendly fun with over 35 interactive carnival games and delightful attractions. In this new title hitting the stands on November 15th, players will use the PlayStation®Move controller’s precise tracking technology, with every toss, roll, throw, spin and slam translated directly into the game for the most accurate and responsive console gameplay to date. Carnival Island’s intuitive and natural game mechanics also lends itself to all ages and player types, making it perfect for holiday parties and get-togethers with friends!

With both an enchanting single-player mode and a fantastically fun party mode, Carnival Island can handle up to four players and one or two Move motion controllers. Players can also create their own cheering squad consisting of lovable pets throughout their experience as they complete challenges, and like any classic carnival, the game includes interactive fun house mirrors and photo cut-outs, and also allows players to upload snapshots of their experiences and share them with their PlayStation®Network friends.

As the debut title of the recently established studio Magic Pixel Games (led by award-winning veterans from many high profile console game companies- such as THQ, Electronic Arts and Activision- and whose core members previously developed the acclaimed title Boom Blox) this new developing team illustrates their commitment to “finding the fun” in Carnival Island for the PlayStation®Move. Published by Sony Computer Entertainment America LLC (SCEA), players will get their chance to join in on the fun when Carnival Island makes its exciting debut on November 15th.

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Source/Fuente: SCEA.

Sony: PlayStation Vita – Release Date | Fecha de lanzamiento

[Español]

Durante su presencia en la Cumbre Web 2.0, Sony Computer Entertainment America anunció la disponibilidad de su próximo dispositivo portátil. Por fin, varios aficionados de los videojuegos ya saben que a partir del 22 de febrero, el PlayStation Vita estará a la venta a nivel nacional (EE.UU) a un precio de $249.99 por el modelo Wi-Fi y $299.99 por el modelo 3G/Wi-Fi. En Europa y Canadá, los precios serán similares y la fecha de lanzamiento la misma que en Estados Unidos. Mientras tanto, solamente la versión Wi-Fi del PS Vita estará en las tiendas de algunos países de América Latina desde ese día que en otros rincones del mundo. La fecha en otros países latinos dependerá del cumplimiento de procesos de aprobación. 

[English]

From: Sony Computer Entertainment America

PlayStation®Vita Launches February 22, 2012 in the United States

 The Ultimate in Handheld Entertainment, PS Vita Launches Simultaneously in Europe, Canada, Latin America and United States on February 22

SAN FRANCISCO, Oct. 18, 2011 /PRNewswire/ – Sony Computer Entertainment America LLC (SCEA) today announced on stage at the Web 2.0 Summit 2011 that the PlayStation®Vita (PS Vita) system will launch in the U.S. on February 22, 2012. Available at major retailers for $249.99 (MSRP) for the Wi-Fi model and $299.99 (MSRP) for the 3G/Wi-Fi model, the PS Vita system will offer unparalleled interactive entertainment anytime and anywhere. The PS Vita system will launch on February 22 in Canada for $249.99 (MSRP) for the Wi-Fi model, and Europe for euro 249.99 (RRP) for the Wi-Fi model and euro 299.99 (RRP) for the 3G/Wi-Fi model. The PS Vita system Wi-Fi model will also launch in Latin America during the February 22 launch date.*

“PlayStation Vita will redefine traditional boundaries of gaming and blur the lines between entertainment and reality.  Its launch will serve as a pivotal point in the history of portable gaming and create a new fan base of PlayStation gamers for generations to come,” said Jack Tretton, president and chief executive officer, SCEA. “With its technological prowess and social connectivity, PlayStation Vita offers an experience beyond anything available on the market. Features such as the dual analog sticks, dual cameras, and front and rear touch pad are all designed to deliver the unique, powerful gameplay experiences consumers have been asking for and enable new ways for users to connect with the world around them.”

Leveraging PlayStation’s legacy of delivering deep and immersive gaming experiences, the PS Vita system will bring consumers new ways to play through inputs such as a stunning OLED front touch screen and rear touch pad, dual analog sticks, motion sensors, and dual cameras. With more than 100 games currently in production from first and third party studios including “Sound Shapes™,” “wipEout® 2048,” “Resistance: Burning Skies™,” “UNCHARTED: Golden Abyss™,” Ubisoft’s “Assassin’s Creed,” EA SPORTS ‘FIFA,’ Activision’s ‘Call of Duty®’, and many more, the PS Vita system is poised to deliver gameplay experiences unmatched by any handheld or mobile device on the market.

In addition, with both 3G and Wi-Fi support on some models, PS Vita will draw consumers deeper into the gameplay experience and enable them to connect and play with the world around them, including their friends and other PS Vita owners throughnative PS Vita applications – near and Party. A variety of social networking and communications services such as Facebook, foursquare, Skype™, and Twitter will be available on the PS Vita system.

Product Outline

PlayStation Vita 3G/Wi-Fi Model Crystal Black

Product name PlayStation Vita 3G/Wi-Fi Model Crystal Black
Product code PCH-1101 AA01
Release date February 22, 2012
MSRP $299.99
Included
  • PlayStation Vita 3G/Wi-Fi model x1
  • USB cable x1
  • AC adaptor x1
  • Power cord x1
  • Printed materials x1
  • SIM card x1 (Inserted in the system)

 

PlayStation Vita Wi-Fi Model Crystal Black

Product name PlayStation Vita Wi-Fi Model Crystal Black
Product code U.S. & Canada: PCH-1001 ZA01LATAM: PCH-1010 ZA01
Release date February 22, 2012
MSRP $249.99
Included
  • PlayStation Vita Wi-Fi model x1
  • USB cable x1
  • AC adaptor x1
  • Power cord x1
  • Printed materials x1

 

PlayStation Vita Product Specification

Platform name PlayStation®Vita
Model number PCH-1000 series
CPU ARM® Cortex™-A9 core (4 core)
GPU SGX543MP4+
Main memory 512MB
VRAM 128MB
External Dimensions Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largestprojection)
Weight Approx 279g (3G/Wi-Fi model)Approx 260g (Wi-Fi model)
Screen
(Touch screen)
5 inches (16:9), 960 x 544, Approx. 16 million colors, OLEDMulti touch screen (capacitive type)
Rear touch pad Multi touch pad (capacitive type)
Cameras Front camera, Rear cameraFrame rate : 120fps@320×240(QVGA), 60fps@640×480(VGA)Resolution : Up to 640×480(VGA)
Sound Built-in stereo speakersBuilt-in microphone
Sensors Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Threeaxiselectronic compass
Location Built-in GPS (3G/Wi-Fi model only)Wi-Fi location service support
Keys / Switches PS buttonPower buttonDirectional buttons (Up/Down/Right/Left)

Action buttons (Triangle, Circle, Cross, Square)

Shoulder buttons (Right/Left)

Right stick, Left stick

START button, SELECT button

Volume buttons (+/-)

Wireless
communications
Mobile network connectivity (3G/Wi-Fi model only)For U.S., 3G modem (data communication): HSDPA/HSUPA, GSM/GRPS/EDGEIEEE 802.11b/g/n (n = 1×1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)

Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)

Slots/Ports PlayStation®Vita card slotMemory card slotSIM card slot (3G/Wi-Fi model only)

Multi-use port (for USB data communication, DC IN, Audio [Stereo Out / Mono In],

Power Built-In Lithium-ion Battery: DC3.7V 2210mAhAC adaptor: DC 5V
Operatingenvironmenttemperature 5 degrees C ~ 35 degrees C
Supported
AV content
format
MusicMP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC), WAVE (Linear PCM)Videos

MPEG-4 Simple Profile (AAC), H.264/MPEG-4 AVC High/Main/Baseline Profile

(AAC)

Photos

JPEG (Exif 2.2.1), TIFF, BMP, GIF, PNG

*Launch date exceptions may apply in certain Latin American countries, depending on current government safety and compliance approval processes.

Sony: Credit card data encrypted, not so for personal info | Datos de tarjetas de créditos encriptadas, pero no los de información personal

English

In a recent blog post on its web sites, Sony Computer Entertainment America got to share more info about the criminal intrusion to the Playstation Network that worries many users about the illegal access to clients’ personal info.

One of the statements on Sony’s web site may give a bit of comfort, at least when it’s about access to credit credit info: “All of the data was protected, and access was restricted both physically and through the perimeter and security of the network. The entire credit card table was encrypted and we have no evidence that credit card data was taken.”

However, the same cannot be said about other yet important info: “The personal data table, which is a separate data set, was not encrypted, but was, of course, behind a very sophisticated security system that was breached in a malicious attack.”

Sony has asked for cooperation to the Federal Bureau of Investigation (FBI) in San Diego, CA, to solve this serious problem. Meanwhile, some politicians have asked for an explanantion in the US and UK. The subject of electronic data is a very delicate one and of utmost importance for the British people, and they can count on the Data Privacy Act for support.

Source: Q&A #1 for PlayStation Network and Qriocity Services [http://blog.us.playstation.com/2011/04/27/qa-1-for-playstation-network-and-qriocity-services/]; Sony enlists FBI as US, Canadian authorities look into PSN breach [http://www.gamespot.com/news/6310487.html?tag=topslot;title;1].

Español

En un reciente comunicado publicado en sus sitios web, Sony Computer Entertainment America comparte más información acerca de la intrusión criminal a la PlayStation Network que preocupa a varios de sus clientes por el acceso illegal a información personal.

Una de las declaraciones de Sony puede dar un poco de calma, por lo menos al tratarse de acceso a info de tarjetas de créditos: “todos los datos estaban protegidos, la tabla de los datos de tarjetas de crédito estaban encriptados y no tenemos evidencia que esos datos han sido robados.

Sin embargo, lo mismo no se puede decir de otra información: “la tabla de datos personales que se encontraba en otro set de datos no estaba encriptada pero sí se encontraba bajo un sistema de seguridad sofisticado que fue penetrado en este ataque”, señalo Patrick Seybold.

Sony ha pedido la cooperación de la Federal Bureau of Investigation (FBI) en San Diego, CA, en este serio problema por el que atraviesa. Mientras tanto, unos políticos han pedido una explicación en los Estados Unidos y en el Reino Unido. El tema de datos electrónicos es de suma importancia y ahora preocupación para los ingleses, y cuentan con el respaldo del Acta de Protección de Datos.

Fuente: Q&A #1 for PlayStation Network and Qriocity Services [http://blog.us.playstation.com/2011/04/27/qa-1-for-playstation-network-and-qriocity-services/]; Sony enlists FBI as US, Canadian authorities look into PSN breach [http://www.gamespot.com/news/6310487.html?tag=topslot;title;1].

SCEA: “GT Academy” Finals @ ESPN Wide World of Sports Complex

From/De: SCEA

Expert Gran Turismo® 5 Drivers to Compete for a Chance to Go Pro in GT Academy National Event

With More Than 50,000 Registered Players, 32 Finalists to Race in Live Gran Turismo® 5 Competition in Orlando, March 22 & 23

FOSTER CITY, Calif., March 10, 2011 /PRNewswire/ — Sony Computer Entertainment America LLC (SCEA) and Polyphony Digital Inc., in collaboration with Nissan North America, revealed today the 32 contestants that have qualified for the final gaming round in Phase One of GT Academy. Finalists will race using select Nissan vehicles appearing in Gran Turismo® 5, available exclusively on the PlayStation®3 (PS3™) system. By competing in online time trials, the finalists (eight per region) achieved the fastest lap times in the US and are now one step closer to becoming a driver on a professional racing team. The finalists will take part in a live head-to-head competition at the GT Academy National Finals event on Tuesday and Wednesday, March 22 & 23, at the ESPN Wide World of Sports Complex at Walt Disney World Resort.

More than 53,000 gaming and racing fans across the country competed in the Round 1 online time trial events within Gran Turismo 5 for a chance to make their dreams of becoming a race car driver with a professional team a reality. The National finalists represent an elite group of Gran Turismo players who possess truly amazing driving skills. Competitors were separated by as little as a few hundredths of a second, which became the only difference whether they advanced in the competition.

“We are blown away by the passion and enthusiasm our fans have for GT Academy,” said Scott A. Steinberg, Vice President, Product Marketing, SCEA. “Gran Turismo 5′s attention to detail and realism are second to none, providing the most comprehensive racing experience available and serving as a key component to the GT Academy experience. We look forward to these top drivers competing for this once-in-a-lifetime opportunity to become a pro race car driver.”

“The response to GT Academy has been amazing,” said Jon Brancheau, Vice President Marketing, Nissan. “Innovative promotions like this connect with our customers and reinforce our brand promise of performance and innovation. I’m looking forward to meeting the 32 finalists and experiencing the excitement of the head to head finals.”

During the National Finals Event, the 32 contestants will be divided into groups of four and will race in a series of live head-to-head races in Gran Turismo 5. Racing Nissan vehicles, each contestant will earn points based on the place they finish. As race difficulty increases, contestants with the fewest points at the end of each round will be eliminated until 16 remain.

The 16 finalists will advance to Phase Two of GT Academy, where they will compete against each other in a series of challenges, going behind-the-wheel of real Nissan race cars, for a chance to become a professional race car driver and the official GT Academy winner for the U.S. The winner will have the opportunity to train with an elite racing team and will work towards a debut as part of a professional team. For full terms and conditions and more information about GT Academy please visit: http://us.gran-turismo.com/us/.

With features to suit newcomers, automotive enthusiasts and seasoned fans, Gran Turismo 5 has raised the bar on the franchise’s quality of design, physics and technology, while delivering an ultra-realistic driving experience with unparalleled visuals and lifelike graphics that are difficult to distinguish from a live race. Gran Turismo 5 features a brand new physics engine for an improved and more realistic, and responsive, driving feel across the board, as well as real-time vehicle damage and wear, with adaptive and accurate car deformation based on point of impact and velocity.

About Sony Computer Entertainment America LLC

Sony Computer Entertainment America LLC continues to redefine the entertainment lifestyle with its PlayStation® and PS one® systems, the PlayStation®2 system, the PSP® (PlayStation®Portable) system, the ground-breaking PlayStation®3 (PS3™) system and its online and network services the PlayStation®Network and PlayStation®Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one, PlayStation 2, PSP and PS3 systems for the North American market. Based in Foster City, California, Sony Computer Entertainment America LLC serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Visit us on the Web at http://www.us.playstation.com/.

About Gran Turismo®

With more than 56 million units sold worldwide, the award-winning Gran Turismo® franchise for the PlayStation®, PlayStation®2 and PLAYSTATION®3 is regarded as the best and most authentic driving simulation ever created due to its true-to-life graphics, physics and real-life cars and tracks. Since the inception of the Gran Turismo franchise, famed creator Kazunori Yamauchi and Polyphony Digital Inc. in Japan have revolutionized the racing category as we know it today. His offerings provide the gamer with the most true-to-life driving simulation within the industry and a unique medium for automotive manufacturers to showcase their products.

About Nissan

In North America, Nissan’s operations include automotive styling, engineering, consumer and corporate financing, sales and marketing, distribution and manufacturing. Nissan also sells racing and performance parts through its Nissan Motorsports and NISMO parts line. Nissan is dedicated to improving the environment under the Nissan Green Program 2010 and has been recognized as a 2010 ENERGY STAR® Partner of the Year by the U.S Environmental Protection Agency. More information on Nissan in North America and the complete line of Nissan and Infiniti vehicles can be found online at http://www.nissanusa.com/ and http://www.nissandriven.com/ http://www.infinitiusa.com/.