Autodesk Software Shapes Super Heroes, Open Worlds, Epic Battles and More in Top Holiday Games

Autodesk Software Shapes Super Heroes, Open Worlds, Epic Battles and More in Top Holiday Games

17 December 2008 — Autodesk, Inc. (NASDAQ: ADSK) has announced that most of the top games hitting the shelves this holiday season have been created with Autodesk products. Autodesk technology helps game developers execute their creative vision from start to finish. This season, it has been used by numerous developers to create games that offer believable characters, wondrous environments and enthralling game play, such as: Fallout 3, Far Cry 2, Gears of War 2, James Bond: Quantum of Solace and Mortal Kombat® vs. DC Universe.

Fallout 3

Bethesda Game Studios used Autodesk 3ds Max software to create the post nuclear role-playing game Fallout 3 for the Xbox 360 and PLAYSTATION 3 game consoles and PC. The game takes place in Washington DC, 200 years after a global atomic war that has left the United States all but destroyed. “Fallout 3 offers an expansive world, unique combat, realistic visuals and a great cast of dynamic characters,” said Istvan Pely, lead artist. “3ds Max allowed us to quickly explore our creative options to make the game’s devastated world and hostile, mutated creatures as shocking and provocative as possible.”
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Dream-Build-Play: Winners | Ganadores

The winners of the Dream-Build-Play competition have been revealed. Four groups of people who love to play games and created their games with a group of friends will be seeing their work on Xbox Live. The Dream-Build-Play competition is the best chance for everyone willing to participate in this worldwide game design contest. XNA Game Studio is the one software that is being used by fans, college students and independent game companies to create games for both Windows and the Xbox Live Arcade. XNA Game Studio 3.0 will be available tomorrow [Oct. 30, 2008]. Singapore’s Team Gambit is the winner for its CarneyVale: Showtime game. Read the info to see who the other winners are.

Los ganadores de la competencia Dream-Build-Play han sido revelados. Cuatro grupos de personas a quienes les encanta jugar y crearon sus juegos con un grupo de amigos verán sus obras en Xbox Live. La competencia Dream-Build-Play es la mejor oportunidad para todos los que estén dispuestos a participar en este concurso de diseño de juegos a nivel mundial. XNA Game Studio es el software usado por los fanáticos, estudiantes universitarios y compañías independientes de juegos para crear juegos para ambos Windows y el Xbox Live Arcade. XNA Game Studio 3.0 estará disponible mañana [Oct. 30, 2008]. El equipo Gambit de Singapur es el ganador por su trabajo en el juego CarneyVale: Showtime. Lean la siguiente información para ver quienes son los demás ganadores.

GLOBAL ANNOUNCEMENT: Microsoft Reveals the Dream-Build-Play 2008 Winners and Makes Indie Game Development Dreams a Reality

Microsoft Corp. today announced the highly anticipated winners of its Dream-Build-Play 2008 game development contest, which encouraged independent and hobbyist game developers to create innovative and fun-to-play video games for Xbox 360 using XNA Game Studio. Four winners received a total of more than $70,000 in cash prizes to pursue a development career, and will have the opportunity to receive an invitation to publish their games on Xbox LIVE Arcade. This year’s global Dream-Build-Play competition garnered more 350 games from over 100 countries, nearly doubling the number of community members who enrolled in and submitted Dream-Build-Play titles in last year’s competition. Many of those games will have the opportunity to appear on the Xbox LIVE Community Games Channel when it launches to millions on Nov. 19 as part of the New Xbox Experience.

Team Gambit of Singapore received the first place prize of $40,000 for “CarnyVale: Showtime” an acrobatic puzzle game where players are asked to complete various circus stunts. Chia even built-in a circus map editor for players to create their own obstacles to overcome, bringing user-generated content to a new a level.

Jose Alberto Gomez and his team from Venezuela took home second place and $20,000 for his stunning, 3D, action tennis submission, “Battle Tennis.”Mommy’s Best Games, led by Nathan Fouts received third place and $10,000 for the high-energy, side-scrolling “Weapon of Choice.” China’s Hu Ling and his team came in fourth place and received $5,000 for his stylized martial arts action game “HurricaneX.” Last year’s first place winner David Flook of Canada, and a team from South Africa led by Roger Miller received honorable mentions for their games “Blow” and “Save Jack” respectively.

“We’ve been absolutely blown away by the quality of games we received through Dream-Build-Play this year,” XNA General Manager Boyd Multerer said. “What is really exciting isn’t that we’ve unearthed all of this truly remarkable talent, but that many of these aspiring developers will have an opportunity to share their creations with millions when Xbox LIVE Community Games launches next month.”

Microsoft announced earlier this month that the next iteration of its industry leading game development toolset, XNA Game Studio 3.0 will be available for download on Oct. 30. Not only will the upgraded toolset allow developers to distribute their games to millions on Xbox LIVE Community Games on Nov. 19, but it will also allow developers to create and play games on Zune.

XNA Game Studio 3.0 also takes advantage of new improvements and support in Visual Studio 2008, C# 3.0, LINQ and broader partner support from Softimage and GarageGames. Softimage is now building on their relationship with XNA by offering a special version of the free Mod Tool for commercial use by Creators Club Members. GarageGames is releasing a brand new 3D editor for their Torque X3D game engine. Both the engine and the new 3D editor will be completely free to all Creators Club members. That means that Creators Club Members can use the XSI Mod Tool and Torque X 3D to create even more amazing titles for Xbox LIVE Community Games.

More detailed information about Dream-Build-Play and XNA Game Studio 3.0 and Creators Club Membership can be found by visiting

Autodesk buys Softimage | Autodesk compra Softimage

If you don’t know much about what goes in the making of a game, then this may not mean much, but to the industry as a whole, it does. Autodesk, the creator of 3ds max 3D animation software, bought Alias and its Maya software in 2006, and now, Softimage. The leading 3D graphic software applications used in gaming are now under the same roof. Read the following press release for more info.

Si ustedes no saben mucho acerca de lo que va en la creación de un juego, entonces esto tal vez no signifique mucho, pero para la industria entera, sí. Autodesk, el creador del software de gráficos tridimensionales 3ds max, compró Alias y su software Maya en el 2006, y ahora Softimage. Las aplicaciones líderes de software de gráficos tridimensionales usadas en juegos ahora están bajo el mismo techo. Lean el siguiente comunicado de prensa.

Autodesk Signs Agreement with Avid Technology to Acquire Softimage

Acquisition to Accelerate Autodesk’s Games Strategy; Complements Digital Entertainment and Visual Communications Offering; Lets Artists Choose their Passion

Press Release | Comunicado de Prensa

24 October 2008 — Autodesk, Inc. (NASDAQ: ADSK) and Avid Technology, Inc. (NASDAQ: AVID), announced that they have signed a definitive agreement for Autodesk to acquire substantially all of the assets of Avid’s Softimage business unit for approximately USD 35 million.

Softimage was founded in 1986 by Daniel Langlois and is headquartered in Montreal, Canada. Softimage develops 3D technology for the film, television and games markets. Its flagship product is SOFTIMAGE|XSI, an extensible 3D animation software solution used by leading media and entertainment companies, including Digital Domain, Ubisoft, SEGA Corporation, CAPCOM, Animal Logic and The Mill. Autodesk Media & Entertainment provides animation, visual effects, editing/finishing and colour grading solutions for the 3D market, including entertainment and design industries.
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